Draikin's News Entries

Panzer Dragoon: Remake Arriving Soon on Steam, GOG and PS4, Later on Xbox One

Panzer Dragoon: Remake Arriving Soon on Steam, GOG and PS4, Later on Xbox One

Published by Draikin in News

Panzer Dragoon: Remake will soon be available on Steam, GOG, and PlayStation 4! Forever Entertainment also announced that an Xbox One version is planned and will be released a little later.

After previously launching on the Nintendo Switch and Google Stadia earlier this year, Forever Entertainment has now announced that Panzer Dragoon: Remake will also be made available on Steam, GOG and PS4! Answering questions from people asking about an Xbox One version, FE said it’s planned but will arrive “a little bit later”.

With the game arriving on PC we’ll likely have the definitive version of the game available soon. It’ll also be interesting to see how well the game runs on PS4 and Xbox One, as well as the potential enhancements it will feature on the PS4 Pro and Xbox One X. So far we’ve only had the Stadia version to compare to the original Switch version of the game, and they only really differed in resolution and framerate. Given the backwards compatibility included in the PS5 and Xbox Series X/S, we can also assume the game will be playable on the next-gen consoles. Whether or not owners of the PS4 and Xbox version will receive a free upgrade for the confirmed next-gen releases isn’t known yet.

You can currently wishlist the game on Steam and GOG. At the time of writing the game isn’t listed on the PlayStation Store yet.

Panzer Dragoon: Remake Releases on Stadia Pro on June 1

Panzer Dragoon: Remake Releases on Stadia Pro on June 1

Published by Draikin in News

Google has announced that Panzer Dragoon: Remake will arrive on their Stadia Pro service on June 1.

In a new update on their website, Google has announced that five new games will be released on Stadia Pro on June 1, bringing the total number of games available in Stadia Pro up to 17. One of them is Panzer Dragoon: Remake, making this the second platform the game will be released on after the game’s initial launch on Nintendo Switch. Those subscribed to Stadia Pro (or taking advantage of the trial version) will be able to play the game at no additional cost.

It’ll be interesting to see how well the game plays on Google’s streaming platform. On the one hand, input lag is typically higher on a streaming service such as Stadia, and there’s also a loss in video quality due to the video being compressed. On the other hand, technically Stadia is much more capable than the Nintendo Switch, which should allow the game to run in a higher resolution and a more stable framerate. It’s not clear at the time of writing if the Stadia version will be version 1.3 of the game.

Regardless of the technical aspects, a previous poll on our Twitter account showed that only 1.3% of the 862 people who voted were actually planning to play the game on Stadia. The official Panzer Dragoon: Remake Twitter account also has been rather silent about the Stadia release. We can probably expect more attention going to the PC release (on Steam and GOG), although a release date for that is yet to be revealed.

Update 1.3 for Panzer Dragoon: Remake Now Available for EU, NA and AU Regions!

Update 1.3 for Panzer Dragoon: Remake Now Available for EU, NA and AU Regions!

Published by Draikin in News

Update 1.3 for Panzer Dragoon: Remake on the Nintendo Switch has been released, introducing a wide number of fixes and enhancements!

The official Panzer Dragoon: Remake Twitter account has announced that update 1.3 for Panzer Dragoon: Remake is now available for the EU, NA and AU regions! Forever Entertainment has detailed the following list of changes in v1.3 of the game:

New additions:

  • Episode 0
  • Super Weapon Mode
  • New gameplay options: rumble, classic reticle, auto-aim zoom, HUD toggle, performance mode (60FPS)
  • Cheatcodes in the main menu allowing the player to cheat in a campaign (god mode, infinite credits, super weapon mode)
  • Gyroscope controls

Improvements:

  • SFX system and sounds rework
  • Multi-button fire (A and B)
  • Input lag removed from all actions
  • Camera rotation speed increased
  • Easier and more responsive targeting system
  • Full options access trough pause menu
  • Blue Dragon motion re-work
  • Start language based on console account language
  • New, reworked Pandora’s Box is now available after beating the game at any difficulty

You can see the new trailer showcasing the various updates here:

Video Details for "Panzer Dragoon: Remake - Version 1.3 Update Trailer"

Answering questions from fans on Twitter, Forever Entertainment also added the following points:

  • The aiming reticule can now go behind the dragon on screen, if you choose it in the options menu
  • The Japanese version of the game is still waiting for Nintendo evaluation, and will be announced when it is ready
  • The patch will also be included on the physical version from Limited Run Games
  • Cheat codes appear randomly on loading screens

For those of you who already have the game, let us know what you think of the update on our social media channels or our Discord channel!

4Gamer Interviews Wildman Inc. about Panzer Dragoon Voyage Record

4Gamer Interviews Wildman Inc. about Panzer Dragoon Voyage Record

Published by Draikin in News

In an interview with Mr Wildman (Haruto Watanabe), Naoki Horii (from M2), and 4Gamer, we learn the origin story of Panzer Dragoon Voyage Record!

During an interview with 4Gamer and Mr Wildman / Haruto Watanabe (founder of Wildman Inc.) and Naoki Horii (director at M2), we learnt the following about the upcoming Panzer Dragoon Voyage Record.

  • Naoki Horii, representative director of M2, was impressed by Wildman’s “The Gunner of Dragoon”, and decided to introduce Wildman to SEGA.
  • Initially, Wildman hadn’t thought about making on official Panzer Dragoon game. Instead, he went to SEGA to ask them if he could put the Blue Dragon in his The Gunner of Dragoon game. However, SEGA encouraged him to instead try to get an official license for a Panzer Dragoon game instead. As such, he ended up making a pitch for Panzer Dragoon VR and delivered it to SEGA.
  • SEGA asked M2 to make a Panzer Dragoon for Nintendo 3DS, but it didn’t end up happening. Instead the VR project seemed like it would get a lot of attention.
  • Discussions with SEGA went smoothly thanks to Mr. Horii.
  • Wildman Inc. will also be publishing the game, which means SEGA doesn’t stand to lose any money on the project. Wildman argues that if he were to ask for a SEGA to invest money into the game and the sales didn’t meet expectations, it could damage the Panzer Dragoon franchise. That’s something he wanted to avoid.
  • Wildman also mention that despite low sales outside of Japan, Panzer Dragoon has a cult following, especially in North America.
  • Panzer Dragoon Voyage Record is a VR remake of select stages from the trilogy, rather than a full VR remake of the first game. Wildman wasn’t sure if he could make more Panzer Dragoon VR games after this one, so rather than making a full remake of the original game, he wanted to include parts of Panzer Dragoon II Zwei and Panzer Dragoon Saga as well.
  • For Panzer Dragoon Saga, the focus was on recreating the battle scenes in VR.
  • There will be very few stages in the initial game, but it will contain “3 dragon fights + popular scenes”. Since they don’t have a huge budget, the focus is on recreating a small number of stages in AAA quality.
  • Wildman says the goal of this project is to continue the Panzer Dragoon series based on the attention and performance of this VR project.
  • Development of Panzer Dragoon Voyage Record is going well.
  • The D-Unit Type 01 (a.k.a. Blue Dragon) in Panzer Dragoon Voyage Record is a 3D model created by K’s Design Lab based on the garage kit created by Yoshikazu Yamamoto based on the official documentation. It’s still being tweaked. Not all models will be based on garage kits.
  • SEGA has given Wildman Inc permission to use crowdfunding to raise funds for the development of stages and scenes that can’t be implemented by Wildman alone.
  • Mr Horii explained that people within SEGA had been pitching a new Sakura Wars project every year, much like with Panzer Dragoon, but there are a lot of steps involved in making such a project a reality. It took a “reckless young man” to knock on SEGA’s door and pitch his own project.
  • Mr. Horii thought that if he could show Gunner of Dragoon to SEGA, there would be a future where Wildman would make a Panzer Dragoon game, and also a future where SEGA would make their own Panzer Dragoon game again.
  • When presenting his demo to SEGA producers, Wildman told them that they “should do this too”, referring to making their own Panzer Dragoon game. Mr. Horii says he was hoping for Wildman to do that.
  • Mr. Horii isn’t earning money from this, but he’s fine with that. He just wants to see the game released.
Panzer Dragoon Voyage Record Concept Art Panzer Dragoon Voyage Record Concept Art Panzer Dragoon Voyage Record Concept Art Panzer Dragoon Voyage Record Concept Art

We tried to translate this to the best of our abilities. The full Japanese language interview can be found on 4gamer.net, where some concept art from Panzer Dragoon Voyage Record has also been added. Nice to see Atolm!

New Images of Azel Resurrection Appear With a Cryptic Message, Hinting at This Being a Fan Work

New Images of Azel Resurrection Appear With a Cryptic Message, Hinting at This Being a Fan Work

Published by Draikin in News

New images of the supposed Panzer Dragoon Saga remake "Azel Resurrection" were posted again on 4chan, and thanks to Simon Gibbs we now know the contents of the message hidden in the artwork.

After the previous two supposed leaks, a new batch of “Azel Resurrection” images was recently posted on 4chan. The images reveal more artwork similar to the ones posted before. The quality of the artwork, some of it looking like it may be based on 3D renders, is undoubtedly high. Enough so that they actually resemble promotional or teaser artwork more so than concept art used during a game’s development, which often consists of sketches and usually don’t have this amount of polish.

Azel Resurrection - Assault Class Azel Resurrection - Spiritual Class Azel Resurrection - Armada Imperial Azel Resurrection - Crests Dragon

Another curious inclusion is a large amount of text, most of it written in a weird alphabet. It seems whoever made this artwork was trying to get people to decipher their message. On Twitter, Simon Gibbs accepted the challenge to decipher the alphabet and published the details and a partial translation to the community in this tweet. In a further discussion via DM on Twitter, we then exchanged our findings to complete the translation of the entire message. This is what it reads (be advised that it spoils a major plot twist in Panzer Dragoon Saga, so don’t read it or the next paragraph if that’s a concern to you):

Azel Resurrection - Divine Dragon

Rumor or truth? …is it really what matters? Everything you’re searching for is already within you. Base your happiness on factors that can’t be controlled. And your life will be filled with unmet expectations. Or… are you asking yourself the right questions? Why do you wish to believe when you can’t believe what you see? What does this contradiction means (sic) to yourself? Nothing really. Why? Because you forgot that you were the Divine Visitor. That without you, Edge wouldn’t have found the Light. That without you , you wouldn’t have given humans control over their own destiny. Realize that everything you’re searching for outside of you is already within you. That you have, Divine One, the free will over your choices and beliefs…

The start of the text seems to allude to whether or not the leaks are genuine, and then asks if that question really matters. What follows is a philosophical message, which also references the ending of Panzer Dragoon Saga and the role of the Divine Visitor (which in a major plot twist and 4th wall breaking moment turned out to be you, the player). That said, I must admit the meaning of the message is lost on me. Simon also learned that the message underneath the “Author” section suggests the author’s name is one of Loki’s sons (Fenrir, Hel, or Jormungandr).

Lastly, the page with the Dragon Crests art also has the title “Book of Genesis”, which of course seemed like a reference to Panzer Dragoon Saga’s Book of Genesis. And sure enough, it turns out the text in the artwork originates from the book. All this seems to paint the image of a fan trying to generate interest for a remake. But regardless of how this develops, the quality of the art is without a doubt excellent.

SEGA Asks Fans to Share Their Thoughts With Them on Their 60th Anniversary Website!

SEGA Asks Fans to Share Their Thoughts With Them on Their 60th Anniversary Website!

Published by Draikin in News

If you'd like to let SEGA know how much you like the Panzer Dragoon (or other SEGA) games, and what you'd like to see from them in the future, you can now submit your messages to SEGA directly on their 60th anniversary website!

Want to let SEGA know how much you like their games (be it Panzer Dragoon or other titles)? Now’s the perfect time to make your voice heard, as SEGA is now asking fans to share their thoughts with them on their 60th anniversary website! The messages will be displayed on their website starting June 3rd. SEGA will also be sending a gift to a lucky 60 people who leave a message. The website has this to say in regards to what kind of messages SEGA are expecting:

The message submissions page has been established in commemoration of SEGA’s 60th anniversary. Whether it’s words of encouragement, or reminiscences about your favorite titles and other experiences with SEGA etc., please use the form provided to send a message up to 280 characters. Your message will be displayed on the site in due course. Furthermore, 60 posters chosen at random will receive exclusive limited edition commemorative gifts!

Interestingly, when leaving a message you’re asked to select one out of 60 possible images to include. These mostly represent some of the many SEGA games that have been released over the years, although unfortunately none of the images are directly related to Panzer Dragoon (despite the release of Panzer Dragoon: Remake and the upcoming Zwei Remake and VR game). Nonetheless, you’re bound to find something among the images that you like (such as the Sega Saturn one). You can also upload your own image along with your message.

You can find the entry form here, but you may want to have a look at the terms of use first to see what content you’re allowed to send.

Sales Revenue of Panzer Dragoon: Remake Already More Than Doubled The Game's Development Costs

Sales Revenue of Panzer Dragoon: Remake Already More Than Doubled The Game's Development Costs

Published by Draikin in News

While the exact number of copies sold isn't known, revenue for Panzer Dragoon: Remake already exceeded the game's production costs by more than a double within its first weekend.

According to a report from Forever Entertainment (thanks Saturn Memories for pointing this out) and Reuters (thanks DhessGamer), the combined revenue from digital and physical sales of Panzer Dragoon: Remake in its first weekend have already doubled the game’s development costs. In addition it’s noted that, combined with the prepayments from partners (not disclosed which ones), revenue from the game has in fact already exceeded the costs of game production by over 300%. This matches earlier remarks from the company’s CEO that the game’s development costs had already been recouped before it was even released. Due to contractual obligations, the exact sales numbers will apparently not be communicated. The report concludes by stating that the game will be released on additional platforms in the coming months. We already know that at least two of those platforms are Google Stadia and PC (via Steam/GOG).

With all that said, we’ve also been told that we shouldn’t take these reports as “official” announcements in the sense that they have not been communicated by the game (or Forever Entertainment)’s official channels. Nonetheless, and while we don’t know what their sales estimates were, it would appear that the remake is already a success for Forever Entertainment. The fact that the game is set to receive additional patches based on feedback from fans also bodes well for its release on other platforms.

Panzer Dragoon: Remake: An Overview of the Game's Reception by Critics and Fans

Panzer Dragoon: Remake: An Overview of the Game's Reception by Critics and Fans

Published by Draikin in News

With the game now available digitally on the Nintendo Switch, how well was Panzer Dragoon: Remake received? We made an overview of some of the reviews from critics and fans, and the response from Forever Entertainment to fan feedback.

After the surprise launch of Panzer Dragoon: Remake on the Nintendo Switch digitally last week, reviews of the game are still a bit scarce, with Metacritic only having the bare minimum of 4 critic reviews available (at the time of writing) to give the game an average critic score of 61%, with user reviews averaging a much more favorable 8.3/10. On our own Twitter poll, the majority of the fans who voted think the remake is a good game, but one in need of patches. Below you can find a non-exhaustive overview of links to recent reviews from critics and YouTubers.

Websites

YouTube reviews

While generally praised for its graphical overhaul, most reviews point out problems with Panzer Dragoon: Remake’s controls, such as heavy input lag on the shoulder buttons and problems locking on to targets due to the game’s reticle not behaving the same as in the old game. The game’s $25 price tag also appears to be a topic for debate as the game doesn’t have much in the way of added content and features compared to the original game, aside from a photo mode that has been enthusiastically received by fans. However, Forever Entertainment has been quick to promise upcoming patches that will improve the game, based on fan feedback from the Panzer Dragoon community. Already confirmed to be in the works are patches that add the new soundtrack by Saori Kobayashi, gyro controls and fixes for the game’s controls.

The key takeaway is that while not perfect, Panzer Dragoon: Remake shows potential and Forever Entertainment’s willingness to accept feedback and take the criticism seriously is being well received by the fans. More importantly, it should also help improve the quality of the upcoming Zwei remake. Like many, we’re looking forward to the upcoming patches and the PC version of the game. We’ll be sure to keep you posted on the updates the game receives!

Panzer Dragoon: Remake Will Feature a Rearranged Soundtrack by Saori Kobayashi!

Panzer Dragoon: Remake Will Feature a Rearranged Soundtrack by Saori Kobayashi!

Published by Draikin in News

As announced by Forever Entertainment and Brave Wave Music, Panzer Dragoon: Remake will, aside from the original soundtrack, also feature a rearranged soundtrack by none other than Saori Kobayashi!

The official Panzer Dragoon: Remake Twitter account, as well as Brave Wave Productions, have announced that Saori Kobayashi, composer for Panzer Dragoon Saga and Panzer Dragoon Orta, will also be working on the soundtrack for the Panzer Dragoon: Remake! In a short video posted with the tweet, Saori Kobayashi herself confirmed her involvement and explained that she’ll arrange the original game’s soundtrack by Yoshitaka Azuma “in a manner that respects Azuma’s original compositions while striving to meet the expectations of today’s gamers and the capabilities of modern consoles”. Note that this video was actually recorded at the start of the game’s development, so the comment about the game’s release should be seen in that context.

Video Details for "Saori Kobayashi Confirms She’ll Be Working on Panzer Dragoon: Remake's Soundtrack"

The music in the background is presumably a sample of the rearranged version of the memorable track of the game’s first episode, “Flight”. It sounds as good as you’d imagine, and we’re looking forward to hearing the entire soundtrack!

In a separate tweet, the game’s producer Benjamin Anseaume added that you’ll be able to switch between the original music and the new arranged soundtrack. This was something many fans had asked for so it’s great to see that they’ll have this option available. Alex Aniel, aka cvxfreak, also confirmed that he worked on the project as Saori Kobayashi’s Sound Producer.

Level 857 Interviews Benjamin Anseaume, Producer of the Panzer Dragoon: Remake

Level 857 Interviews Benjamin Anseaume, Producer of the Panzer Dragoon: Remake

Published by Draikin in News

In one of their recent podcasts, Level 857 interviewed Panzer Dragoon: Remake producer Benjamin Anseaume about the Panzer Dragoon remake, but they also had an interesting discussion about other classic Sega (and non-Sega) games as well!

In one of their recent podcasts, Level 857 interviewed Panzer Dragoon: Remake producer Benjamin Anseaume. Much of their discussion is about the remake, but they also talk about other Sega games as well. Benjamin was also asked about the release date for Panzer Dragoon: Remake, something which a lot of fans have been asking about recently. While he couldn’t go into detail, he confirmed once again that the release date is still set for this winter, while also acknowledging that winter will be indeed over soon. At the same time it didn’t seem Benjamin wanted to completely rule out the chance of a delay either. You can view the discussion about the release date for yourself starting from 51:43 in the video below, but the entire podcast is well worth watching as Benjamin answer questions about the remake’s soundtrack, the Panzer Dragoon II Zwei remake, whether or not a Panzer Dragoon Saga remake is in the realm of possibility, and much more!

Panzer Dragoon: Remake Officially Announced for Google Stadia

Panzer Dragoon: Remake Officially Announced for Google Stadia

Published by Draikin in News

Panzer Dragoon: Remake has been officially confirmed for release on Google Stadia! Contrary to some reports on other websites, the official announcement makes it clear that the game is not actually part of the "First on Stadia" titles.

While it’s been stated in last year’s quarterly financial reports from Forever Entertainment before, Google has now confirmed that Panzer Dragoon: Remake is heading to Stadia, their online game streaming platform, in the coming months. The game is however not part of their “First on Stadia” games, meaning there shouldn’t be any concern about any timed exclusivity for the Stadia release. At the time of writing, the official Panzer Dragoon: Remake Twitter account hasn’t made any announcement of their own so far regarding the Stadia release. It’s good to see the game announced on more platforms as that can only mean more people get to play it! Hopefully we’ll eventually see the game confirmed for PS4 and Xbox One, as well as next-gen consoles.

The Art of Panzer Dragoon: Remake - Part 7 Reveals an Enemy From the Game's Episode 6

The Art of Panzer Dragoon: Remake - Part 7 Reveals an Enemy From the Game's Episode 6

Published by Draikin in News

Part 7 of Panzer Dragoon Remake's art reveals has been the source of some confusion. Just what is this mysterious object exactly? As always, we delved into the Imperial archives to find the answers in our latest article!

The latest artwork reveal of Panzer Dragoon: Remake is arguably the most intriguing one yet. While the tweet is labeled as “the Empire”, the object shown doesn’t actually look much like anything the Empire has used in the game. Upon closer inspection the artwork itself contains the label “E05.1_L06”, and following the pattern from previous artwork reveals this means it’s an enemy from Episode 6. As such, this can only really be showing us one of the drop pods that we encounter in Episode 6, which aren’t built by the Empire but are actually part of the bio-engineered army of monsters released from the Tower. Spoilers ahead, for those worried about them!

Those who played the original game may recall that during Episode 6, the awakened Tower launched a devastating attack on the nearby Imperial capital. It’s during this attack that these drop pods were launched into the capital. They’re designed to annihilate any remaining forces that may remain in a conquered area, and remain dormant until they detect nearby movement. When that happens, the device opens up and releases bio-engineered monsters known as “Pod Stingers” to attack anything nearby. You can see the pods in the original game in this video at the 41m45s mark.

Panzer Dragoon: Remake - Drop Pod Concept Art

The design in this artwork looks somewhat different from the original and it looks more like a stationary device rather than a drop pod, but this might be explained by the fact that we don’t actually see the pods launched into the area in the original game. As such the perception may be that they had always been there. Similarly, the fact that the artwork was marked as “the Empire” may be explained by the fact that the Episode takes place in the Imperial capital. It’s not always easy to distinguish the Empire’s forces from the ones of the Tower and with very little in terms of story, these details are easily overlooked. But the biggest tell that this artwork is indeed showing a pod is the overall design and the placement of the “eye”.

Episode 6 is arguably the most interesting and at the same time the most challenging episode to remake. Seeing the dragon race through the Imperial capital as it’s swarmed by bio-engineered monsters could be a sight to behold. In the original game, the developers added little touches like Kyle and his dragon flying through clotheslines hanging between people’s houses, a detail easily missed on the original hardware but one that will hopefully be preserved and improved in the remake.

On a closing note, it might also be worth mentioning here that many enemies (such as the aforementioned “Pod Stingers”) had English names even in the Japanese version. These name are written in Katakana, which is typically used to transcribe words from foreign languages.

The Art of Panzer Dragoon: Remake - Part 6 Unveils Episode 2 Enemy Concept Art and 3D Models

The Art of Panzer Dragoon: Remake - Part 6 Unveils Episode 2 Enemy Concept Art and 3D Models

Published by Draikin in News

This new batch of concept art by the Panzer Dragoon: Remake team shows us enemies from the game's Episode 2! But what exactly do we know about these mutated creatures?

The Panzer Dragoon: Remake team has released the sixth batch of concept art and 3D model screenshots, and this time it features enemies from the game’s Episode 2! There’s one 3D model that depicts the “simurgh”, a mutated creature that can be seen flying gracefully through the sky. When it’s flying in the caves (which are actually petrified forests) that are found throughout the desert. the luminescent cells in its body will glow in the dark. The latter isn’t actually something that’s noticeable in the original game, so it’ll be interesting to see if the remake will add this particular detail.

Panzer Dragoon: Remake - Simurgh 3D Model

The other two images are a concept art and 3D model of a creature simply known as a “sand insect”, which lives in the deserts’ petrified forests. While it can’t fly, it can burrow and emerge from the sand to leap at its enemies, as Kyle and his dragon find out while flying through the cave in Episode 2.

Panzer Dragoon: Remake - Sand Insect Concept Art Panzer Dragoon: Remake - Sand Insect 3D Model

In comparison to the original game, the game adds some color and a ton of detail to the sand insect while also faithfully updating the simurgh. The translation from the remake’s concept art to 3D model also appears to be handled very well, as evidenced by the sand insect images. It makes us look forward to seeing the update of one of episode 2’s most iconic enemies, and one we encounter in other Panzer Dragoon games as well: the sand worm.

Part 5 of "The Art of Panzer Dragoon: Remake" Shows Environment Design Concept Art

Part 5 of "The Art of Panzer Dragoon: Remake" Shows Environment Design Concept Art

Published by Draikin in News

The latest concept art from Panzer Dragoon: Remake's Twitter goes beyond the game first episode and shows a familiar looking environment!

The 5th entry in “The Art of Panzer Dragoon: Remake”, a series of concept art and 3D model reveals by the Panzer Dragoon: Remake team, is labeled as “environment design” and is almost certainly concept art for the game’s Episode 3. It’s during this episode that Kyle and his dragon attempt to pass through an Imperial excavation site at night. The concept art appears to show this site, with (what looks like) worker housing located inside of a canyon. It’s perhaps more reminiscent of the excavation site seen in Panzer Dragoon Saga as well as Panzer Dragoon Orta’s Yelico Valley rather than that of the original game, which makes sense considering that those were considerably more detailed.

Panzer Dragoon: Remake Excavation Site Concept Art

While not immediately noticeable on the concept art, all of the Empire’s excavation sites were guarded by a detachment from the Imperial army. Much of the technology from the Ancients was still a mystery to the Empire and they weren’t able to replicate it, so these excavations were crucial to the Empire to retrieve parts for their battleships and other vehicles. Unfortunately for them, the forces stationed in this particular excavation site weren’t prepared to face a dragon, the ultimate weapon of the Ancient Age.

If you’ve missed them, you can check out our previous articles for “The Art of Panzer Dragoon: Remake” series here:

Part 4 of "The Art of Panzer Dragoon: Remake" Shows the In-Game Model of an Episode 1 Enemy

Part 4 of "The Art of Panzer Dragoon: Remake" Shows the In-Game Model of an Episode 1 Enemy

Published by Draikin in News

The Panzer Dragoon: Remake team has released a new video showing a 3D model of a poisonous plant from the game's episode 1. This is just one of the many deadly enemies which Kyle and his dragon must overcome on their way to the Tower!

The Panzer Dragoon: Remake team has released part 4 in their “The Art of Panzer Dragoon: Remake” reveals. This time it’s a short video of an enemy in the game’s episode 1, which is in fact the in-game version of the artwork of a poisonous plant we talked about in more detail earlier in this previous article. You can view the video here:

Video Details for "The Art of Panzer Dragoon: Remake Part 4: Enemy In-Game Model"

New Concept Art for the Panzer Dragoon: Remake Shows Episode 1 Enemies

New Concept Art for the Panzer Dragoon: Remake Shows Episode 1 Enemies

Published by Draikin in News

The Panzer Dragoon: Remake team has unveiled more concept art, this time giving us a closer look at the enemies from the game’s first episode. This gives us a good occasion to compare the new artwork to the information we have available from the original game’s guidebook.

Panzer Dragoon: Remake Enemy 06 Level 01 Concept Art Panzer Dragoon: Remake Enemy 06.2 Level 1 Concept Art

First off is the concept art labeled “Enemy 06” and “Enemy 06.2”, both also labeled to be from “Level 1”. From that it’s easy to gather that this is the flower-like poisonous plant that’s found on the surface of the water on Episode 1, and “06.2” is the insect that’s found flying above it. The name of the insect isn’t mentioned but the guide labels it as (translated from Japanese) “osumushi”, with “mushi” being Japanese for “insect” or “bug”. This is one area where the team has more creative freedom to elaborate on the minimal design of the original enemies, and the concept art doesn’t fail to impress here. It has a Moebius-like feel to it that fits the Panzer Dragoon universe quite well.

Panzer Dragoon: Remake Ecto Discus_L01 Concept Art

The third concept art is also interesting in that it’s labeled as “Ecto Discus”. This is in fact the name of the enemy in the original game as well (where it was written in the guidebook in Katakana, which is typically used for foreign words). This starfish-like creature is found clinging to walls, but will react to approaching enemies by taking flight and firing amoeba-like projectiles. It’s not clear to me if they still actually cling to walls in the remake, but we have seen that they’re found flying and firing projectiles at the player.

These new images haven’t generated nearly as much discussion as the previous concept art among the Panzer Dragoon community, but as I hope this article shows it’s still quite interesting to compare the new art to the information we already have available.

Panzer Dragoon Remake Team Showcases Kyle Fluge and Weapon Redesign

Panzer Dragoon Remake Team Showcases Kyle Fluge and Weapon Redesign

Published by Draikin in News

Forever Entertainment has released more concept art and 3D models for Panzer Dragoon: Remake, this time showing concept art for the dragon rider Kyle Fluge and the Ancient weapon he inherits from the dragon’s previous rider, known only as the “Sky Rider”. Kyle’s new concept art shows 3 different takes on his new design, with the one on the left appearing the most like the original. The weapon concept art however appears to be more of a departure from the original. While showing some minor differences between the two dragon riders’ guns, the remake’s design also includes glowing parts in the guns, reminiscent of the Bioluminary Oscillator often found in bio-engineered creatures and weapons from the Ancient Age. In that sense this new addition can easily be supported by the game’s lore.

Panzer Dragoon: Remake Kyle and Gun Concept Art Panzer Dragoon: Remake Gun 3D Model Panzer Dragoon: Remake Kyle Fluge Concept Art

More surprising are the seemingly metal parts that make the gun appear more like a conventional firearm, coated with the Ancient’s ceramic-like white material that’s so characteristic to the Ancient design. It’s not clear if this was an intentional design choice as the dragon rider guns in the previous games, like drones and dragons, appeared to be almost entirely built from that ceramic-like material. While the gun’s design isn’t necessarily unfitting of what we see in the world of Panzer Dragoon, it’s something you’d expect to see from the current-day humans in the Panzer Dragoon world trying to incorporate Ancient technology in their weapons (the Imperial ships are the best example of that).

Admittedly, the dragon’s gun is rarely shown up close so it’s likely a non-issue regardless. In comparison the far more important dragon model also looks much closer to the original design. Nonetheless it would be interesting to learn more about the thought process behind the new design for the guns. We do know Forever Entertainment is willing to listen to constructive feedback, so if you’d like to share your own thoughts on the matter, you can do so on their Twitter account!

Panzer Dragoon: Remake Will Be Available DRM-Free on GOG.com This Winter

Panzer Dragoon: Remake Will Be Available DRM-Free on GOG.com This Winter

Published by Draikin in News

While we knew the game was heading to Steam, GOG.com has now announced that they will also be releasing Panzer Dragoon: Remake on their store this winter. They had this to say in the announcement on their website:

A new, remade version of the classic console game with improved graphics and controls is arriving soon on GOG.COM. During this winter we will have a chance to ride the ferocious flying beast in Panzer Dragoon: Remake from Forever Entertainment.

Those interested can add the game to their wishlist on the game’s store page. Where GOG.com differs from the competition is that it offers completely DRM-free games, and Panzer Dragoon: Remake is no exception. The game’s system requirements are listed below, but are likely still subject to change.

Minimum System Requirements:

OS: Windows 10

Processor: Intel i5
Memory: 4 GB RAM
Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
DirectX: Version 10
Storage: 8 GB available space
Sound Card: Integrated

We reached out to Benjamin Anseaume (producer of Panzer Dragoon: Remake) who has confirmed that the game will be released on GOG.com on the same day as Steam.

New Panzer Dragoon: Remake Video Shows the In-Game Dragon Model

New Panzer Dragoon: Remake Video Shows the In-Game Dragon Model

Published by Draikin in News

The Panzer Dragoon: Remake team have uploaded a new video on their Twitter and YouTube channel showing the remake’s in-game dragon model.

Video Details for "The Art of Panzer Dragoon: Remake Part 1: In-Game Model of the Dragon"

Compared to the one we’ve seen in earlier videos, this version appears to be missing the holes in the dragon’s wings. It’s possible these were removed based on fan feedback, as several people felt these were out of place given that the dragon was designed as the “ultimate weapon” of the Ancient Age, and they had never been present on this dragon form in the earlier games. Aside from some differences on the dragon’s head, the overall model looks very faithful to the original design, as shown here by Alex Darby.

Forever Entertainment Warns Against Pre-Ordering Panzer Dragoon: Remake on PlayAsia

Forever Entertainment Warns Against Pre-Ordering Panzer Dragoon: Remake on PlayAsia

Published by Draikin in News

Forever Entertainment has issued a statement on Twitter about a recent promotional tweet from the online store PlayAsia. In a now deleted tweet, PlayAsia stated that Panzer Dragoon: Remake is currently available for pre-order on their online store, which lists both a US and EU version. Forever Entertainment had this to say in response:

Hi everyone, be aware that every news regarding Panzer Dragoon: Remake needs to be CONFIRMED by us via our channels and the pre-order of the game on @playasia isn’t by any means our official distribution.

The tweet also shows an image of PlayAsia’s own tweet with the label “FAKE” stamped on it. In other words, neither the price nor the Dec 31, 2019 release date on PlayAsia’s website are accurate. As such it’s not advised to pre-order on their website as it’s not even certain they’ll be able to fulfill any pre-orders made for the game. Instead, it’s advised to follow the game’s official Twitter account to learn when the game’s really up for pre-order. As always, we’ll also be posting any news we learn about the launch date and pre-orders on our website.

While PlayAsia has now deleted their promotional tweet, their pre-order page for Panzer Dragoon: Remake is nonetheless still online at the time of writing.

Third Editions Releases a New Book About the Panzer Dragoon Franchise, Written by Julien Goyon

Third Editions Releases a New Book About the Panzer Dragoon Franchise, Written by Julien Goyon

Published by Draikin in News

French publisher Third Editions has released a new book (in French) titled Ludothèque n° 10 : Panzer Dragoon. Written by Julien Goyon, the book explores the history of the Panzer Dragoon franchise. While the book, which has a total of 104 pages, is available primarily in eBook form, there’s also a physical version of the book available to those who order at least 5 items on the store. In a thread on Twitter, Julien elaborated on the contents of the book and his reasons for writing it.

The book draws from various interviews with the developers of the Panzer Dragoon games, some of which Julien had to retrieve via WaybackMachine, as well as the in-game encyclopedias and even our very own Panzer Dragoon Legacy website! For some of his remaining questions he even contacted the creator of the Panzer Dragoon franchise, Yukio Futatsugi, who was kind enough to answer them. Julien also explains he only came in contact with the series when he was 20 years old, in 2007. After getting his first job, he ended up purchasing the three Sega Saturn games, as well as on Panzer Dragoon Orta, and quickly became a fan of the franchise. And as you can see, it eventually lead to him writing and releasing an entire book about it. Congratulations to Julien with the release of his book!

Oprainfall Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume

Oprainfall Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume

Published by Draikin in News

Another interview with Panzer Dragoon: Remake producer Benjamin Anseaume has surfaced on the internet, this time courtesy of Oprainfall, a website focusing on Japanese and niche gaming culture. There’s not too much new information to be found in the interview, but Benjamin does state that they’re close to achieving “a perfect 1:1 version of the game” (compared to the original), and may look to add new content depending on how much time is left. Benjamin also answers questions about the challenges that come with developing a remake, the soundtrack, the game’s physical version, a potential Panzer Dragoon Saga remake, and more. You can read the interview on Oprainfall’s website here. Fair warning that the links featured on that page may lead to NSFW content.

Panzer Dragoon Briefly Appears in the Latest Sonic the Hedgehog Movie Trailer

Panzer Dragoon Briefly Appears in the Latest Sonic the Hedgehog Movie Trailer

Published by Draikin in News

A new trailer for the upcoming Sonic the Hedgehog movie was revealed today, showcasing a completely redesigned (and vastly improved) 3D model for Sonic himself. Something that also caught the eyes of Sega fans around the world is the fact that the Sega logo that appears onscreen is in fact made from a collage of videos from old and new classic Sega and Atlus games.

Among the games shown are those from the franchises Skies of Arcadia, Sakura Wars, Puyo Puyo, Streets of Rage, Shenmue, Persona, Space Channel 5, and many more. But the one that’s of course the most relevant to us is none other than the original Panzer Dragoon! You can view the screenshots showing the Panzer Dragoon video inside the Sega logo as well as the full Sonic movie trailer below (the Sega logo is shown at 0:42)!

Panzer Dragoon in the Sonic The Hedgehog Movie Trailer (1 of 2) Panzer Dragoon in the Sonic the Hedgehog Movie Trailer (2 of 2)

Panzer Dragoon Legacy Interviews Benjamin Anseaume about the Panzer Dragoon Remake!

Panzer Dragoon Legacy Interviews Benjamin Anseaume about the Panzer Dragoon Remake!

Published by Draikin in News

We recently had a chance to get a few of our questions about the Panzer Dragoon: Remake answered by the game’s producer Benjamin Anseaume of TA Publishing! Our thanks to him for answering the questions and to Monika & Kamila from the Forever Entertainment PR team for arranging the interview! You can find our questions and Benjamin’s answers below!

1) Can you tell us a bit more about how TA publishing, Forever Entertainment and MegaPixel Studio ended up working together on the Panzer Dragoon: Remake?

Forever Entertainment is a Polish publisher, based in Gdansk and it is in the process of becoming a group. Currently the company holds 3 other companies, including TA Publishing (producing company - based in France) and Megapixel (development studio - based in Poland). The group has been built with the idea to gather talented people from all over Europe to work together on Panzer Dragoon and many other games, including existing IPs and new projects.

2) While a co-publisher and IP owner, SEGA hasn’t communicated much about the remakes. We know they’re overseeing the project, but can you tell us more about what aspects of development they’re involved in?

Sega is basically helping us on a daily basis: providing feedback, providing original material, ensuring that the game is respectful to the original one. We are communicating every day and their involvement in the project is extremely high and important.

3) At Tokyo Game Show you got to meet Yukio Futatsugi and other members of the original Team Andromeda. Can you tell us a bit more about what you talked about and what they thought of the remake? And moving forward, will they be involved in the project in any way?

We had the chance to meet a few key people from the original team, it was a pleasure and an honor. We showed them the build of the game, and we were extremely excited, but also stressed. At the end of the day, they really enjoyed their experience and provided some crucial feedback that we implemented in the game as soon as we could.

We have no plan to involve them more in the project as they are themselves working hard on their own projects, but for sure, we’d like to show them another build closer to the release, and hopefully get some important feedback before the last line!

4) Did you receive any documentation from SEGA regarding the game’s backstory and the level design, and are there any dedicated translators on board to translate what is likely predominantly Japanese content?

We had a lot of story-wise / artistic elements and it helped us a lot capture the essence of the game. Fortunately, there are still a lot of different elements still at Sega HQ, and of course, former team Andromeda members. It’s an honour to know that people who made such a masterpiece are playing and enjoying our work!

5) Some changes were made to the setting of the game’s first episode (an ancient city submerged in a lake). While we understand the idea is to make the games graphically more appealing, there’s concern that such changes won’t make sense in the context of the areas the game takes place in. Should we expect to see similar changes to the other levels, and if so, can you give us some examples of what these might look like?

We received this feedback on social media and on our Discord server, it’s great because it shows that the game is awaited and fans are loyal and involved in the development process, which is exactly what we wanted. For this first level precisely, they were some discussions and several propositions have been made, some closer to the original, others more targeted towards younger players and a larger audience. At the end, this design was chosen, it’s a new take but very respectful from the original and the vision of the former team, we are very happy with the look of this first level, and most of the fans are too, so it’s perfect.

We can’t wait to show you more screenshots, but we can’t now. But for sure, you can expect changes compared to the original. I understand the disappointment old players may have and it’s something very typical when speaking about a licence as strong as Panzer Dragoon, but for sure, we can’t make the same design, the vision of the original team was limited by device limitations we don’t have anymore, and that’s great, so we have to reinvent a part of the project. But as long as the vision of the team is preserved, I am confident that most of the players will like our direction.

6) Do you have any update on the game potentially using some of the unique features of the Switch (such as joycon motion controls)?

Not yet, but that’s a request we’ve received very often on the Discord server so we are carefully writing it down, and when the game will be complete, probably soon, we’ll be able to add some features depending on the time we have left before the release! We are listening to all fans’ ideas and we will make our best to add as many features as possible.

7) Rez: Infinite made a big impression on PlayStation VR, showing that classic rail-shooter gameplay translates very well to VR. While a PS4 or PC version hasn’t been confirmed, is VR support something you’ve discussed internally?

That’s not a discussion we’re having today, but for sure it’s a great idea and we’d love to do that. Megapixel Studio already released a few VR games, so technically it’s possible, but we have no plans yet!

8) The game’s FMV video sequences were impressive at the time, but the very low resolution means that - even using advanced upscaling algorithms - their quality leaves something to be desired on today’s Full HD and 4K TV’s. Have you decided on how these will be remade (for example, will they run in-engine)?

Cutscenes are being remade from scratch and pre-calculated to offer the best result possible. because, as you say, it was an important and impressive part of the game.

9) Have the resolution and framerate in docked and undocked mode been locked down at this point in development?

Not yet, the game was publicly playable on the Nintendo boot during Gamescom in handheld mode and the feedback was excellent, the game is smooth and really playable today, but we still have to polish the optimization part. It’s a huge task that awaits us in the upcoming months!

10) You asked fans for feedback on Twitter about the game’s music (if they preferred original, remastered or entirely new). Has any decision been made regarding that? As you know, there’s one particular video game composer that people would like to see involved with the project.

There was some progress but I can’t talk about it today, unfortunately. I hope we’ll be able to give you more details very soon, though!

11) The first remaster of Panzer Dragoon on PS2 included a Pandora’s Box (also named Pandra’s Box), a feature that was also included in Zwei and Orta. It contains things like a level select, dragon type, documentation on the enemies and levels, artwork slides, trailers and commercials for the previous games, and more. Do you plan to add a Pandora’s Box to the remake?

We have some similar ideas, not exactly that but more content about the original game and its development is definitely an option. Our goal being spreading the game and enlarging its audience. It definitely makes sense, but we’ll see! We also need to know if it’s a priority for the fans, because we won’t be able to add all the great features they suggested, so we have to make a choice, and the choice will be made depending on fans’ preferences.

12) Nowadays video games often include a photo mode (where we can pause, remove the HUD and change the camera angles) and online leaderboards. Are you planning on adding such features to the remake?

It’s also something we are considering and we may be able to add at the end of the development as a new feature, but we have to be sure that it is something really requested by a large part of the community, and the only way to tell us that is speaking about it on social network, or on the Discord server.

13) You’ve received a lot of feedback from the demo build shown at Gamescom and Tokyo Game Show. One thing I’ve seen mentioned several times by people who played the demo is that it still seems to be a very early build of the game, and a lot of work still needs to be done. Would you say you’re still on track for the winter release date, or could we see a delay to ensure the quality of the game?

We are definitely on track for this winter, as we plan. During our presentation of the game at Gamescom, we gathered a lot of feedback, and in Tokyo, we only show the game to few people, including most of the original team. They all said that the game was impressive and enjoyed the experience. It was something for us to get such a feedback from legends. We also got some modifications suggestions and we added it as soon as we were able.

14) Thanks for answering our questions! Is there anything else you’d like to share with the Panzer Dragoon community?

Thank you for your interest, please tell us what you think on the official social channels: the Steam page, Twitter, Facebook or even directly on my personal Twitter account!

Please support the game as it is the best way to see more Panzer Dragoon in the future!

Panzer Dragoon: Remake Teams Asks for Your Opinion on the Game's Dragon Model

Panzer Dragoon: Remake Teams Asks for Your Opinion on the Game's Dragon Model

Published by Draikin in News

The Panzer Dragoon: Remake team has been using polls to gather feedback from fans, and the latest one asks if the model of the Dragon in Panzer Dragoon: Remake is truthful to the original. We haven’t really seen a lot of closeups (these will apparently be coming soon) so it’s difficult to really evaluate the design, but this is nonetheless a good time to voice your thoughts about what we’ve seen so far!