Draikin's News Entries

Microsoft Finally Patched the Episode 4 Bug for Panzer Dragoon Orta on PAL Xbox 360's

Microsoft Finally Patched the Episode 4 Bug for Panzer Dragoon Orta on PAL Xbox 360's
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Published by Draikin .

PAL Xbox 360 users who tried using the console’s backward compatibility to play Panzer Dragoon Orta may remember that the game crashed at the start of Episode 4. In a surprise move, Microsoft has now apparently patched this bug, as pointed out by Kimimi on Twitter who posted screenshots of the game’s transition from Episode 3 to Episode 4 on a PAL Xbox 360. In the past the game would always crash there, but a 6MB update that will be installed when you start the game while connected to Xbox Live finally resolves this problem.

It’s reasonable to assume that this is the result of Microsoft working on the Xbox One backward compatibility for the game, and apparently in doing so they figured out the problem with the PAL version and backported the fix to the Xbox 360. While it would have been nice had they fixed the problem all those years ago, it’s still a pleasant surprise to see them update the game now. Better late than never!

Panzer Dragoon Orta Joins the Xbox One Backward Compatibility List!

Panzer Dragoon Orta Joins the Xbox One Backward Compatibility List!
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Published by Draikin .

Microsoft has announced another batch of Original Xbox games that will be made playable on the Xbox One, and Panzer Dragoon Orta is one of them! Released back in 2002, it was the last game in the main Panzer Dragoon series and arguably one of the best railshooters ever made. Fusing elements from both the previous railshooter games and the RPG Panzer Dragoon Saga, Panzer Dragoon Orta offered an impressive amount of replayability with plenty of unlockable content, including the PC port of the original Panzer Dragoon!

According to Microsoft, all of the newly announced Original Xbox games will have up to 4X the pixel count on Xbox One and Xbox One S, and up to 16X the pixel count on Xbox One X. It’ll be interesting to see the results of that for Panzer Dragoon Orta, which supported an (at the time impressive) 480P resolution combined with a 60fps framerate.

Starting April 17, you’ll be able to play the game through the original disc if you already own it, or you can purchase it digitally in the Microsoft Store.

Brave Wave Announces New Panzer Dragoon Saga Album!

Brave Wave Announces New Panzer Dragoon Saga Album!
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Brave Wave Productions have announced that they will be releasing a special ”Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement” soundtrack for digital, CD & vinyl! An official collaboration with SEGA, the soundtrack contains 20 songs from Panzer Dragoon Saga, rearranged by the game’s original composer Saori Kobayashi. The release date is currently scheduled for January 29, 2018. Here’s the list of companies and people who contributed to the soundtrack:

It’s great to see Panzer Dragoon Saga’s excellent soundtrack get another release, especially with rearranged tracks by the original composer. Definitely something to look forward to in the new year!

Futatsugi Wants to Revisit Old SEGA IP

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Published by Draikin .

In a recent interview with Polygon, Yukio Futatsugi revealed some information on the projects he’s currently working on. While the article is mostly about Space Channel 5 VR, it also suggests that we may see Futatsugi’s Grounding Inc. work on other SEGA IP in the future. He noted that recently SEGA seems to be more open to licensing their IP to other companies. At the same time, he’s also thinking about new VR projects Grounding Inc. can pursue. The interviewer also asked him about Panzer Dragoon in particular:

Asked about Panzer Dragoon — the series he’s best known for — in VR, Futatsugi said if the opportunity came up he would love to work on it, though he wouldn’t want to port the old games over in a straightforward way. He would want to do something new. He clarified, though, that at the moment “there’s no specific movement happening on the Panzer Dragoon front”.

It’s a logical assumption that the “something new” is referring to VR. While Futatsugi has nothing to announce yet, these comments at least hint at the possibility of the Panzer Dragoon franchise making an unlikely return after a long absence. Let’s hope that’s the case!

SEGA Asks Fans Which SEGA Work They Want to See Revived

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SEGA of Japan has launched a new survey where, among other things, they ask fans what they feel is SEGA’s most memorable work and most memorable character. Interestingly, Panzer Dragoon is on the list of items that you can select for the most memorable work. Where things get even more interesting is that one of the questions asks fans which SEGA work they want to see revived. Of course, this means it’s a good opportunity for us to ask for a new Panzer Dragoon game!

While the survey is in Japanese, this guide by Phantom River Stone offers an English translation of the poll. You can find the survey here.

Panzer Dragoon Orta Fan Art by GrenadeKitten

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Published by Draikin .

I’ve uploaded two new fanart wallpapers to our website. These were created by GrenadeKitten, and were initially posted on his DeviantArt page. Our thanks to GrenadeKitten for allowing us to upload these to Panzer Dragoon Legacy!

Design Reboot: Panzer Dragoon Orta City in the Storm

GrenadeKitten also created an original character called Sigma, a robot born in a futuristic post-apocalyptic world where humans have gone extinct. She’s featured in Sigma’s Journey, a collection of 3 separate artworks. I think Panzer Dragoon fans will appreciate the art direction and theme of Sigma’s Journey, so you may want to take a look at them. Fair warning: these are somewhat NSFW, as they do contain some mild nudity.

A Compilation of Panzer Dragoon Saga's In-Game Artwork

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Published by Draikin .

Years ago, I ended up trying to extract some artwork images from Panzer Dragoon Saga, the Sega Saturn classic and only RPG in the Panzer Dragoon series. While I managed to write a small program to extract the grayscale versions of the images out of the game’s files, actually getting the images in colors proved a bit more difficult. I never did figure out how to apply the color palette to the images, but I did manage to find a workaround. I looked up the exact location the Sega Saturn stored the images and the color palletes in its internal memory, and then used the Sega Saturm emulator Yabause to inject all of the images and the corresponding color palettes at the correct location in the memory, while the game was running and showing the opening menu. In doing so, I could alter the background of the start screen and grab each of the images.

The artwork consists of the following:

  • Four images that were shown when you were asked to switch between the game’s four CDs.
  • Four images shown at the end of the game when you viewed your statistics (like how much of the game’s map you explored). The image differed depending on how well you performed throughout the game.
  • The image shown in the background of the Save menu.
  • The images shown at the game’s title screen, for both the US/EU and Japanese version.

But I never did upload those images to Panzer Dragoon Legacy. More recently someone posted a thread on the forum here asking for those images, and I finally got around to uploading them. You can find them here:

Panzer Dragoon Saga CD Change Screen 1 Panzer Dragoon Saga CD Change Screen 2 Panzer Dragoon Saga CD Change Screen 3 Panzer Dragoon Saga CD Change Screen 4 Panzer Dragoon Saga End Result Screen 1 Panzer Dragoon Saga End Result Screen 2 Panzer Dragoon Saga End Result Screen 3 Panzer Dragoon Saga End Result Screen 4 Panzer Dragoon Saga Save Screen Panzer Dragoon Saga Title Screen (English) Panzer Dragoon Saga Title Screen (Japanese)

Translated PD Saga Interview by Shmuplations

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Published by Draikin .

Shmuplations has translated an old developer interview with some of the key staff members behind Panzer Dragoon Saga. The interview originally appeared in the AZEL -Panzer Dragoon RPG- strategy guide, and features the game’s director Manabu Kusunoki, designer Yukio Futatsugi and programmer Hidetoshi Takeshita. It’s an interview containing details that I wasn’t aware of, and it’s definitely a very interesting read for Panzer Dragoon fans. You can follow the link below to read it:

Panzer Dragoon Saga – 1998 Developer Interview

A few years ago, The Will of the Ancients also commissioned Glitterberri to translate a few pages from the same strategy guide. These contained a lot of answers to questions that fans had regarding the game’s backstory. You can find these here:

Translations by Glitterberri

Both Shmuplations and GlitterBerri are on Patreon, so if you’re interested in seeing more translations on old Japanese videogame articles, you may want to consider supporting them there. You can find them here:

GlitterBerri Patreon

Shmuplations Patreon

My thanks also go to Segalization team member InTheSky for pointing me to this interview, and of course Shmuplations for translating the interview!

Video Game Music Online Interviews Saori Kobayashi

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Video Games Music Online have posted a new interview with Saori Kobayashi, which we of course know for her work on the soundtrack for the Panzer Dragoon and Crimson Dragon games. The interview discusses the various projects Saori worked on, starting all the way back on the Game Gear. She mentions how the Saturn’s limitations actually led her to create the unique Panzer world instruments, and how more powerful hardware doesn’t necessarily make it easier to compose a soundtrack for a game. The interview then moves on to discuss Saori’s freelance work after leaving Sega, and how she ended up forming the band AKANE.

What I personally found particularly interesting is that the interviewer asked Saori how she feels about the fact that her Crimson Dragon soundtrack was altered for the Xbox One release of the game (the interviewer uses the word “Hollywoodization”, which I think is rather accurate). While Saori doesn’t think it was necessarily a bad thing, she did find it unfortunate that her original version wasn’t used. She says she’d love to be able to release the original version of the soundtrack if there is demand for it from the fans.

Personally, I’d certainly be interested in seeing the original version of the soundtrack released, as I really think it’s far superior to the “remix” we got in the Xbox One version of Crimson Dragon.

Panzer Dragoon Orta Pre-Release Screenshots

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Published by Draikin .

As we’re closing down Lagi’s The Art of Panzer Dragoon subsite, we’ve moved the pre-release screenshots for Panzer Dragoon Orta to the main website. You can find them by following this link (screenshots 68-129 were moved):

Worth noting is that a lot of these screenshots are actually in a much higher resolution (1080p) than the actual resolution the game ran at on the original Xbox. Because of this, they actually give us a good view of how a potential Panzer Dragoon Orta HD would look on current-gen systems.

Crimson Dragon Discounted on Xbox Live

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Published by Draikin .

Major Nelson reports that, among other games, Crimson Dragon is getting a 20-25% discount (depending on the territory) starting from now through February 3rd 2014. The game recently received a free update enabling multiplayer. Unfortunately, Microsoft has yet to release the Xbox One in several countries including my own, so a lot of people out there have still not been able to play the game.

Panzer Dragoon Revival Reaches 1000 Signatures!

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Published by Draikin .

Hey everyone,

It took us a while, but our Panzer Dragoon Revival petition has reached 1000 signatures! Certainly a worthy effort for a series that hasn’t seen a new release in the past ten years. I’ll be looking into the best way of sending the signatures to Sega and Grounding Inc. It’ll probably be in the form of a physical book, as I think that’s the best way to present it. However, perhaps there are other things we could add or do to make it more meaningful. For that matter your ideas are always welcome! I see this as much as a “thank you” note to the developers as it is a request to see HD remakes. Your heartfelt comments in the petition have shown just how memorable the games have been for a lot of gamers out there.

In light of this, the reception of Crimson Dragon is certainly unfortunate. Yet that doesn’t take away from the quality of the Panzer Dragoon games, and perhaps makes an HD remake all the more meaningful. Do sign the petition if you haven’t done so yet! Just because we’re at 1000 signatures shouldn’t mean we need to stop adding new ones, quite on the contrary even. I only ask you do not submit duplicate signatures. I understand people want to help but duplicate signatures don’t add anything of value. With that said, thanks for the support and stay tuned for more details on how we’re going to send the signatures out!

First Crimson Dragon Reviews

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With the Xbox One release only a few days away, the first reviews of the launch games are being released. Among those are of course reviews for Crimson Dragon, and so far they’ve been… mixed.

Polygon gave the game a 4/10, and while they applauded the great soundtrack, they weren’t so positive about the rest of the game:

Crimson Dragon is a misguided, frustrating, confused game that I didn’t enjoy whatsoever and would recommend to only the hardest of die-hard Panzer Dragoon fans.

I actually was able to complete the next-to-last level without firing a single shot by expending a couple of gems. Crimson Dragon is a paid game with a lot of free-to-play sensibilities and it does not straddle the line gracefully.

IGN gave the game a 5.9 (on a side note, do they really need those decimals?)

I like the challenge of a difficult fight, but when it’s a clock that beats me instead of the enemy, it takes some of the fun out of battle.

Crimson Dragon works well enough as a straight arcade shooter, and there’s plenty of challenge in it. There’s some nostalgic value, too, but it’s weak graphics and frustrating free-flight boss fights make it tough to enjoy the stroll down memory lane.

Gamesbeat’s review is perhaps the most damning in a way, as it expresses the disappointment from someone familiar with the Panzer Dragoon games:

Instead of resembling Orta or the original 1990s Panzer Dragoon titles, Crimson Dragon is a neutered, rushed shell of a game devoid of any character, identity, or personality.

Most of the plot is only moved forward through still frames and disembodied voices barking orders at you, with most characters firing off tired one-liners about you being a rookie and the world’s only hope. It’s almost offensive how impersonal the game gets, offhandedly shipping you out on missions to grind resources for your next combat upgrade, but giving you no motivation or reason to even care.

Fortunately, other reviews have more positive things to say. GamesRader gave the game a 3.5/5:

The spiritual successor to Panzer Dragoon offers a compelling on-rails experience, even if it feels a bit lacking in some areas. With multiple dragons to own and level up, as well as and addictive scoring system complete with leaderboards, there are a few good reasons to plop down $20.

Finally, the most positive review so far is the one from Destructoid, who gave the game an 8/10:

Crimson Dragon was a pleasant surprise. As a massive fan of the Panzer series, I was worried that this wouldn’t quite honor it, but there’s plenty here for gamers who have been longing for an entry since 2003’s Orta. There are some mechanical problems, but any old-school rail shooter fan will be able to handle them.

Hopefully this won’t mean bad news for the future of the franchise. Let’s not forget that the game only costs $20, which is something that most reviews don’t quite take into account.

Fifth Twitch.tv Crimson Dragon Live Stream Recording

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Published by Draikin .

Another recording of the Crimson Dragon live stream is available on Twitch.tv. This time they featured a new build of the game, and graphically there seems to be a few improvements (the lighting in particular) to give the game a softer look.

I’ve managed to get a few questions answered this time around, although the recording doesn’t include the first five minutes of the demo. I first asked whether or not Crimson Dragon: Side Story was a prequel to Crimson Dragon. Chris’s answer didn’t quite answer when Side Story actually happened chronologically compared to the Xbox One game, and only mentioned that Side Story complemented the console version.

My second question (the first one in the recording on Twitch TV) was about the appearance of a White Reaver in what is apparently the very first boss fight of the game. The White Reaver was seemingly eaten by the White Phantom, although the dialogue with Sana afterwards seems to suggest the White Reaver might actually still be alive and the White Phantom actually protected the Reaver. In any case, I asked whether or not this was “the” White Reaver from Side Story. Chris confirmed that it was, although I’m not entirely clear if he understood that I was asking if it was Sana’s White Reaver. It might very well be “a” White Reaver.

I also asked if people that can only get the Xbox One in 2014 (due to the launch delay in several countries) can still get the bonus dragon (which you get when you buy the game before Dec. 31st 2013), which they couldn’t answer, but they thought it was a good question and mentioned that they’ll look into it. Surprisingly, when I asked if the bonus dragon was “a certain blue armored dragon”, Chris replied that it wasn’t. This leaves me wondering just what the bonus dragon will be, as it’s hinted to be from the Panzer Dragoon games.

Second Crimson Dragon Demo Playthrough on Twitch.tv

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A few days ago, PlayXBLA had a second livestream of the Crimson Dragon demo on Twitch.tv. This time around they showed an exclusive mission that was only shown behind closed doors at Tokyo Game Show. They also mentioned they will be playing Crimson Dragon next Wednesday as well. Here are some of the more interesting tidbits Chris Rubyor mentions in the video:

  • Panzer Dragoon is one of Chris Rubyor’s favorite game franchises.
  • The dragon being used in the demo is the Blood Skin Magma, a higher tier evolution of the regular Blood Skin.
  • Dragon evolution is an important aspect on the game, and there are over 90 unlockable skills.
  • There are six different dragon species, each with their own tier of evolution. A seventh dragon is exclusive to those that buy the game before December 31st. Chris mentioned the exclusive dragon is being stylized in a way that fans will really appreciate. Was he talking about Panzer Dragoon fans?
  • When targeting enemies, creatures will be highlighted in green, white or red. Green means your current weapon is effective versus the creature. White is neutral, and red means your current weapon will do below average damage. Equipping the best skills is crucial to getting high scores.
  • There’s online coop up to 3 players, both in normal bosses and battles. Their goal is to have all levels playable in coop.
  • There’s no PvP in the game.
  • The levels have destructible environments, but there are no branching paths.
  • Jewels you get after completing a stage can be used to buy treasure packs (including things like revival gems).
  • There’s a classic and casual mode. Classic mode gives gamers the challenge you’d expect from a rail shooter like this, while casual mode provides an easier challenge. Classic mode gives you extra experience points.
  • Chris mentioned there isn’t any actual free flight outside of the boss fights, but also said “who knows what the future holds…” Most likely, he was referring to Yukio Futatsugi’s wish to create a Crimson Dragon RPG. Hopefully, Crimson Dragon will be successful enough for that to happen!

Crimson Dragon Demo Playthrough on Twitch.tv

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Microsoft had a livestream of the Crimson Dragon TGS 2013 demo on Twitch.tv, where Rukari Austin (XBLA Community Coordinator) and Christopher Rubyor (lead game designer of Crimson Dragon at the Microsoft side) each play through the two playable levels of the demo. The audio and video quality isn’t the best, but it still gives us the best look at the game we’ve seen so far.

The first level is situated towards the end of the game, but there seems to be little to no actual spoilers. The second level is a boss fight where we get to see the game’s free flight mode in action, apparently giving the player full control over the dragon instead of being on-rails. This was made possible by the use of the traditional controller instead of just Kinect. Additionally, Kotaku reports that the game is no longer fully playable with Kinect. A move which I doubt anyone will regret.

F4F Polls Sega Community About Character Statues

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First 4 Figures recently released a statue of Ryo from Shenmue, and because it was very well received they posted a poll on their forums where people can vote for other Sega characters they’d like to see a statue for.

The NiGHTS and Shenmue community have already been busy spreading the word and voting for characters from their respective franchises. At the moment there’s no Panzer Dragoon character on the list but they’re open to hearing other suggestions. I created a post saying I’d like to see an Azel statue, given how (to the best of my knowledge) there’s never been an officially licensed Azel statue. If you’re interested in seeing a statue for Azel (or another Panzer Dragoon or Sega character), consider signing up on the forums and letting them know.

Eurogamer Interview With Yukio Futatsugi

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Eurogamer posted a new interview with Yukio Futatsugi where they discuss his career in the games industry. Among other things, he mentions the difficulty they had in creating Panzer Dragoon Saga and the various companies he worked at after leaving Sega. Crimson Dragon is of course also mentioned, although Futatsugi would only say that the game is still scheduled for release when asked about the delay. The article is definitely worth a read for Panzer Dragoon and Crimson Dragon fans.

Panzer Dragoon Figure at Wonfes 2013

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Published by Draikin .

A small update today to show you what must be the best Panzer Dragoon figure I’ve ever seen. The Panzer Dragoon “garage kit” (referring to how these sculptures are often made by hobbyists using their garages as a workshop) shows the Blue Dragon and Kyle from the first Panzer Dragoon game. It’s a ridiculously detailed and faithful rendition of the pair. There’s also a second, slightly different figure of the dragon alone which hasn’t been painted yet. Take a look at the photos here:

Kyle and the Blue Dragon Figurine (1 of 2) Kyle and the Blue Dragon Figurine (2 of 2) Unpainted Blue Dragon Figurine

Unfortunately I haven’t been able to find additional information on their origin. Garage kits are usually very limited and expensive (and probably not licensed by Sega either), so it’s unlikely that any fans will be able to acquire these.

Our thanks go to Tomopop for the photos.

Crimson Dragon Demo Playthrough

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Published by Draikin .

First of all, a happy new year to all the Panzer Dragoon and Crimson Dragon fans out there! As luck may have it, we have some interesting news to share with you at this start of the new year. It appears the Crimson Dragon demo was mistakenly made available for a short amount of time on the Japanese XBLA (thanks, Lifelower, who was the first to notice and tweet it to her followers). Luckily, I had enough time to download and try the demo before it was taken down. The result of my playthrough of the demo can be seen here.

It seems to be the same demo that was shown at PAX East 2012 so there’s nothing really new to be seen, although this did give us the chance to actually to deliver much higher quality footage. It remains to be seen how much the latest version of the game actually differs from the one shown here. The demo seems to have been designed to accompany the full game, which was supposed to be released on June 13, 2012. The game was delayed shortly before release and we haven’t heard any details regarding the reasons for the delay or the state of the game since then. In the meanwhile, Crimson Dragon: Side Story was released on Windows Phone and Microsoft stated that Crimson Dragon is still in development and that it’s an important franchise to them.

We can only speculate as to what’s going on, but the most plausible theory is that the game has been moved to the rumoured Xbox 720 and Kinect 2.0. Indeed, it seems there’s not that much point in releasing the game on the current Kinect especially after the rather spectacular failure of Steel Battalion, a game which painfully illustrated that the Kinect’s controls are simply not precise enough to provide the complex controls that the game required. It could mean we got our hands on a demo of a game that may never actually be released on the Xbox 360, making it quite unique. Of course, this is all just speculation at this point.

Having played the demo, the game seems to have more potential than Child of Eden. Unlike Child of Eden, you have limited control over the dragon itself, although unlike the Panzer Dragoon games you have no control over the camera. The controls worked about as well as one would expect, the only thing I found somewhat troublesome was dodging some of the attacks when the camera and enemies were moving about. Given what I’ve played so far, I’m certainly looking forward to seeing and playing the final version of the game.

Panzer Dragoon Orta's 10th Anniversary

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Published by Draikin .

Time does go fast. Today, exactly ten years ago, Sega released Panzer Dragoon Orta, the fourth and to this day final installment of the Panzer Dragoon franchise, for the Xbox in Japan. At the time Team Andromeda, the team behind the original Panzer Dragoon trilogy, had already disbanded, so it was up to Smilebit and its producer Takayuki Kawagoe to make a sequel worthy of Team Andromeda’s legacy, which was certainly no easy task. In retrospect however, Smilebit managed to achieve that goal.

In the same way Panzer Dragoon Zwei added more depth to the gameplay from the original Panzer Dragoon, Panzer Dragoon Orta took aspects from all three previous Panzer Dragoon games to add a surprising amount of depth to the gameplay. The game also contained a ton of extras, including a complete version of the original Panzer Dragoon, a series of side-quests that ran parallel to the main storyline and an in-game encyclopedia that offered a ton of information about the Panzer Dragoon world and its history. Extras that today would no doubt be sold as DLC. The game was also praised for its solid graphics and animation that took full advantage of the Xbox’s technical capabilities.

While Panzer Dragoon Orta didn’t sell as much as Sega and Microsoft had hoped, it wasn’t due to the quality of the game. Panzer Dragoon Orta received high review scores and is still regarded as one of the most unique games ever released on the original Xbox. To this day I think we can safely say the game remains one of the best rail-shooters ever released.

Personally, I think this game should definitely be re-released on XBLA/PSN. Given the success of Rez HD, there’s no reason for Panzer Dragoon Orta to perform any worse in terms of sales. We’re currently running a petition asking for a re-release of the Panzer Dragoon games which has recently passed the 600 signatures mark. You can sign the petition here. We hope to reach 1000 signatures running up to the 15th anniversary of Panzer Dragoon Saga next year.

Microsoft Comments on the Status of Crimson Dragon

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Eurogamer has recently released an article explaining why the Xbox failed in Japan. The article also contains some information regarding to the status of Crimson Dragon. Microsoft answered Eurogamer’s enquiry about the status of the game and made the following statement:

Crimson Dragon on XBLA was initially slated for a June 13 2012 release in Japan, however the release has been delayed. We don’t have a release date to share at this time, but we’re excited about Crimson Dragon’s progress, and we are continuing to work on it with the teams at Grounding and LandHo!

Unfortunately the comment doesn’t reveal anything new and doesn’t mention whether or not Crimson Dragon is still planned for a release on the Xbox 360. But even though the lack of updates is unfortunate, we’re looking forward to seeing how much the game has changed since the last demo shown at PAX.

A Playthrough of Dragon Canyon

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Published by Draikin .

I’ve made a video showing a playthrough of Dragon Canyon in Sonic & All-Stars Racing Transformed on the Xbox 360:

There’s also a YouTube version available.

Released two days ago in Europe, the game is now also available in North America on PlayStation 3 and Xbox 360.

Spanish Translation for Panzer Dragoon Revival

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I’m happy to announce that a Spanish translation was added to Panzer Dragoon Revival! A big thanks goes to Solo Wing’s sister Linda for providing this new translation. At the same time, Panzer Dragoon Revival has reached 550 signatures, a number that we hope will only increase as we draw closer to Panzer Dragoon Orta’s tenth anniversary in December. Thanks to all those who signed the petition so far and helped spread the word!

German Translation of Panzer Dragoon Revival

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Yet another translation was added for Panzer Dragoon Revival! This time it’s Senor Kaffee who was kind enough to provide the German translation, bringing the total supported languages up to six. A big thanks goes out to him for the help! At the same time I’ve also updated the website so that the translated pages can now be indexed by all of the different search engines out there. This should help make the website easier to find, which in turn may bring in a couple of new signatures. If you haven’t signed the petition yet, you can by following this link.