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RadioSEGA Interviews Benjamin Anseaume In The SEGA Lounge Episode 106

RadioSEGA Interviews Benjamin Anseaume In The SEGA Lounge Episode 106
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Published by Solo Wing in News

There's a new podcast Interview with Panzer Dragoon: Remake producer Benjamin Anseaume, courtesy of RadioSEGA.

The SEGA Lounge is an interview based podcast focusing on SEGA games, game developers and community personalities. In the latest episode (106), the podcast interviews Benjamin Anseaume about the upcoming Panzer Dragoon: Remake.

Panzer Dragoon: Remake is still officially scheduled for “this Winter”. In the podcast, Benjamin said that they’ll reveal more about Panzer Dragoon II Zwei: Remake once the first remake is released.

Panzer Dragoon: Remake is Still Planned for "This Winter", Stadia Version Coming "Later This Year"

Panzer Dragoon: Remake is Still Planned for "This Winter", Stadia Version Coming "Later This Year"
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Published by Solo Wing in News

Where is Panzer Dragoon: Remake? It's still planned for "this Winter", which ends in eight days. Follow Panzer Dragoon: Remake on social media for updates.

“Where is Panzer Dragoon: Remake?” you cry. We’ve been wondering the same thing. The remake was previously confirmed to be released “this Winter”.

In a very recent tweet, the official Panzer Dragoon: Remake channel has confirmed that “this Winter” is “still the plan”. Winter 2019 ends on March 20, 2020, which is eight days away.

The Google Stadia version of Panzer Dragoon: Remake has been announced to “soar onto Stadia later this year” by the Stadia official Twitter. But this is a vague release date, since technically the end of Winter is later in the year than today, and this hasn’t been confirmed on Forever Entertainment’s social media channels either. So, we don’t have enough information to confirm if the Stadia version will come out after the Switch and PC versions, which are said to be available Winter and with a planned release date of this Winter according to their respective marketing pages. A GOG.com version was previously confirmed to arrive at the same time as the Steam release.

With only a small number of days left in Winter it’s very likely that we’ll hear some more news about the release date soon. It’s been eighteen years since the last full Panzer Dragoon game, Panzer Dragoon Orta, was released. Hopefully Panzer Dragoon fans can hold their breath a little while longer.

Thanks to Porasz/Maeh for contributing the image, which is from the film Frankestein (1931).

Panzer Dragoon Voyage Record Announced, a New VR Panzer Dragoon Game!

Panzer Dragoon Voyage Record Announced, a New VR Panzer Dragoon Game!
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Published by Solo Wing in News

Exciting news! A new official VR Panzer Dragoon game has been announced by Wildman Inc! Panzer Dragoon Voyage Record (tentative title) is coming to VR headsets in 2020 or 2021!

On the 25th anniversary of Panzer Dragoon, Wildman Inc has announced that it will release a new VR title called Panzer Dragoon Voyage Record (tentative title), which is an officially licensed Panzer Dragoon software title dedicated to VR headsets! It is amazing that after all this time, we will be getting not one, but two new but very different Panzer Dragoon games (three if you include the confirmed Panzer Dragoon II Zwei remake).

The official press release states that Panzer Dragoon Voyage Record is a VR dramatic shooter which will allow players to relive “various episodes” that appeared in the three Saturn games, Panzer Dragoon, Panzer Dragoon II Zwei, and Panzer Dragoon Saga. The included episodes have not been announced yet, but according to an automated translation of the Japanese language press release and this official tweet, it will be an omnibus that allows you to meet the Blue Dragon (Type 01), Lagi, the Prototype Dragon (Type 02), Guardian Dragon, and Atolm in VR.

Panzer Dragoon Voyage Record First Screenshot

Panzer Dragoon Voyage Record will be a completely new game built from the ground up, allowing players to play episodes of the Panzer Dragoon trilogy with new graphics and in first person perspective optimised for VR headsets. There will be a new input method so that the VR controller will be similar to the handgun of the dragon rider. Panzer Dragoon Voyage Record will be a single player game and is expected to be released in the 2020 Japanese Fiscal Year (which goes until March 2021).

Panzer Dragoon Voyage Record is not a full remake and it is unclear how many episodes of the Saturn trilogy the title will feature at this point, or which VR platforms it will support, but nonetheless this is exciting news. We can’t wait to learn more.

You can follow the official Panzer Dragoon Voyage Record account on Twitter.

Wildman who is developing the game is known for his experience with VR games. You may have heard of his previous work The Gunner of Dragoon which is a VR dragon riding experience with many similarities to the Panzer Dragoon series.

The developer himself is a fan of the original Panzer Dragoon series. He hopes to make a safe game that values ​​the original. The dragon on the screen under development retains the familiar “nostalgic shape” for this reason.

Original Panzer Dragoon creator Yukio Futatsugi tweeted to congratulate Wildman on announcing the game. He is not involved with either Panzer Dragoon Voyage Record or the upcoming Panzer Dragoon: Remake but nevertheless hopes that both games will succeed.

The Panzer Dragoon Series is Twenty Five Years Old Today

The Panzer Dragoon Series is Twenty Five Years Old Today
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Published by Solo Wing in News

Happy 25th Birthday Panzer Dragoon! A very big thank you to Yukio Futatsugi and the former Team Andromeda for bringing this incredible world to life!

It’s been 25 years since the original Panzer Dragoon game was released into the wild. Has it really been that long? Yes it has; the series began on March 10, 1995, when the original adventure of the armoured blue dragon launched in Japan, beginning one of the greatest gaming franchises of all time.

The themes and mysteries of the Panzer Dragoon universe still inspire the Panzer Dragoon community two and half decades later. Despite it’s lengthy hiatus, there’s still an active fan community surrounding the Panzer Dragoon series on the Internet. It’s fitting that after 25 years, Panzer Dragoon is about to be released again in an updated form for Nintendo Switch and other platforms in the form of Panzer Dragoon: Remake.

A very special thanks to Yukio Futatsugi and the rest of the former Team Andromeda for bringing this amazing fictional world to life.

Level 857 Interviews Benjamin Anseaume, Producer of the Panzer Dragoon: Remake

Level 857 Interviews Benjamin Anseaume, Producer of the Panzer Dragoon: Remake
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Published by Draikin in News

In one of their recent podcasts, Level 857 interviewed Panzer Dragoon: Remake producer Benjamin Anseaume about the Panzer Dragoon remake, but they also had an interesting discussion about other classic Sega (and non-Sega) games as well!

In one of their recent podcasts, Level 857 interviewed Panzer Dragoon: Remake producer Benjamin Anseaume. Much of their discussion is about the remake, but they also talk about other Sega games as well. Benjamin was also asked about the release date for Panzer Dragoon: Remake, something which a lot of fans have been asking about recently. While he couldn’t go into detail, he confirmed once again that the release date is still set for this winter, while also acknowledging that winter will be indeed over soon. At the same time it didn’t seem Benjamin wanted to completely rule out the chance of a delay either. You can view the discussion about the release date for yourself starting from 51:43 in the video below, but the entire podcast is well worth watching as Benjamin answer questions about the remake’s soundtrack, the Panzer Dragoon II Zwei remake, whether or not a Panzer Dragoon Saga remake is in the realm of possibility, and much more!

Panzer Dragoon Legacy Has a New Site Banner

Panzer Dragoon Legacy Has a New Site Banner
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Published by Solo Wing in Meta

We've added a new art banner to the website, representing the original Panzer Dragoon game and upcoming Panzer Dragoon: Remake. Thanks to Murozmuromuro for letting us use the image.

I’ve made a couple of small changes to the site’s layout, adding a new art banner to the top of the website and removing some of the extra black space around the social media icons by decreasing the size of the logo.

The old banner, created by Legaiaflame, has served us well. The banner depicted dragons from both the Panzer Dragoon and Crimson Dragon franchises, with a mostly empty space in between representing the bleakness of Panzer Dragoon’s post-apocalyptic world.

But we are no longer living in the time of Crimson Dragon, with the focus of this site returning sharply to Panzer Dragoon in recently years (particularly with the impending release of Panzer Dragoon: Remake). As such, I’ve chosen a new banner based on this great fan art of the Blue Dragon fighting an Imperial battle crusier which artist Murozmuromuro has kindly let us use as our banner. It represents both the events of the original Panzer Dragoon and the upcoming remake, so it should communicate what the site is about to both old and new fans alike.

Panzer Dragoon: Remake Officially Announced for Google Stadia

Panzer Dragoon: Remake Officially Announced for Google Stadia
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Published by Draikin in News

Panzer Dragoon: Remake has been officially confirmed for release on Google Stadia! Contrary to some reports on other websites, the official announcement makes it clear that the game is not actually part of the "First on Stadia" titles.

While it’s been stated in last year’s quarterly financial reports from Forever Entertainment before, Google has now confirmed that Panzer Dragoon: Remake is heading to Stadia, their online game streaming platform, in the coming months. The game is however not part of their “First on Stadia” games, meaning there shouldn’t be any concern about any timed exclusivity for the Stadia release. At the time of writing, the official Panzer Dragoon: Remake Twitter account hasn’t made any announcement of their own so far regarding the Stadia release. It’s good to see the game announced on more platforms as that can only mean more people get to play it! Hopefully we’ll eventually see the game confirmed for PS4 and Xbox One, as well as next-gen consoles.

Part 8 of the Art of Panzer Dragoon: Remake Gives Us a First Look At the Creature From the Intro

Part 8 of the Art of Panzer Dragoon: Remake Gives Us a First Look At the Creature From the Intro
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Published by Solo Wing in News

Part 8 of Panzer Dragoon: Remake's "The Art of Panzer Dragoon: Remake" series reveals a familiar bio-engineered monster from the original game's intro!

Panzer Dragoon’s iconic introduction full motion video sequence is fondly remembered by fans. It was amazing that the Sega Saturn could render such a lengthy story sequence in full 3D (compared to what the previous console generation was capable of). If you remember the intro, you will likely recall the scene where Kyle is chased through an Ancient ruin by a pure-type bio-engineered monster, with the creature eventually being crushed by a falling rock. The latest “Art of Panzer Dragoon: Remake” update gives us a glimpse of what this creature will look like (a work in progress) in the upcoming remake.

Video Details for "The Art of Panzer Dragoon: Remake Part 8: The Monster From the Intro"

It hasn’t been confirmed that this model will be used in the new introduction of the game, but it’s very likely that this will be the case. Although Panzer Dragoon’s introduction was groundbreaking at the time, a lot has changed over the last twenty five years and Saturn full motion videos haven’t aged well. So, a replacement of some sort will be required. I’m excited to see what the Panzer Dragoon: Remake team can come up with using today’s technology.

The Art of Panzer Dragoon: Remake - Part 7 Reveals an Enemy From the Game's Episode 6

The Art of Panzer Dragoon: Remake - Part 7 Reveals an Enemy From the Game's Episode 6
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Published by Draikin in News

Part 7 of Panzer Dragoon Remake's art reveals has been the source of some confusion. Just what is this mysterious object exactly? As always, we delved into the Imperial archives to find the answers in our latest article!

The latest artwork reveal of Panzer Dragoon: Remake is arguably the most intriguing one yet. While the tweet is labeled as “the Empire”, the object shown doesn’t actually look much like anything the Empire has used in the game. Upon closer inspection the artwork itself contains the label “E05.1_L06”, and following the pattern from previous artwork reveals this means it’s an enemy from Episode 6. As such, this can only really be showing us one of the drop pods that we encounter in Episode 6, which aren’t built by the Empire but are actually part of the bio-engineered army of monsters released from the Tower. Spoilers ahead, for those worried about them!

Those who played the original game may recall that during Episode 6, the awakened Tower launched a devastating attack on the nearby Imperial capital. It’s during this attack that these drop pods were launched into the capital. They’re designed to annihilate any remaining forces that may remain in a conquered area, and remain dormant until they detect nearby movement. When that happens, the device opens up and releases bio-engineered monsters known as “Pod Stingers” to attack anything nearby. You can see the pods in the original game in this video at the 41m45s mark.

Panzer Dragoon: Remake - Drop Pod Concept Art

The design in this artwork looks somewhat different from the original and it looks more like a stationary device rather than a drop pod, but this might be explained by the fact that we don’t actually see the pods launched into the area in the original game. As such the perception may be that they had always been there. Similarly, the fact that the artwork was marked as “the Empire” may be explained by the fact that the Episode takes place in the Imperial capital. It’s not always easy to distinguish the Empire’s forces from the ones of the Tower and with very little in terms of story, these details are easily overlooked. But the biggest tell that this artwork is indeed showing a pod is the overall design and the placement of the “eye”.

Episode 6 is arguably the most interesting and at the same time the most challenging episode to remake. Seeing the dragon race through the Imperial capital as it’s swarmed by bio-engineered monsters could be a sight to behold. In the original game, the developers added little touches like Kyle and his dragon flying through clotheslines hanging between people’s houses, a detail easily missed on the original hardware but one that will hopefully be preserved and improved in the remake.

On a closing note, it might also be worth mentioning here that many enemies (such as the aforementioned “Pod Stingers”) had English names even in the Japanese version. These name are written in Katakana, which is typically used to transcribe words from foreign languages.

The Art of Panzer Dragoon: Remake - Part 6 Unveils Episode 2 Enemy Concept Art and 3D Models

The Art of Panzer Dragoon: Remake - Part 6 Unveils Episode 2 Enemy Concept Art and 3D Models
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Published by Draikin in News

This new batch of concept art by the Panzer Dragoon: Remake team shows us enemies from the game's Episode 2! But what exactly do we know about these mutated creatures?

The Panzer Dragoon: Remake team has released the sixth batch of concept art and 3D model screenshots, and this time it features enemies from the game’s Episode 2! There’s one 3D model that depicts the “simurgh”, a mutated creature that can be seen flying gracefully through the sky. When it’s flying in the caves (which are actually petrified forests) that are found throughout the desert. the luminescent cells in its body will glow in the dark. The latter isn’t actually something that’s noticeable in the original game, so it’ll be interesting to see if the remake will add this particular detail.

Panzer Dragoon: Remake - Simurgh 3D Model

The other two images are a concept art and 3D model of a creature simply known as a “sand insect”, which lives in the deserts’ petrified forests. While it can’t fly, it can burrow and emerge from the sand to leap at its enemies, as Kyle and his dragon find out while flying through the cave in Episode 2.

Panzer Dragoon: Remake - Sand Insect Concept Art Panzer Dragoon: Remake - Sand Insect 3D Model

In comparison to the original game, the game adds some color and a ton of detail to the sand insect while also faithfully updating the simurgh. The translation from the remake’s concept art to 3D model also appears to be handled very well, as evidenced by the sand insect images. It makes us look forward to seeing the update of one of episode 2’s most iconic enemies, and one we encounter in other Panzer Dragoon games as well: the sand worm.

Part 5 of "The Art of Panzer Dragoon: Remake" Shows Environment Design Concept Art

Part 5 of "The Art of Panzer Dragoon: Remake" Shows Environment Design Concept Art
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Published by Draikin in News

The latest concept art from Panzer Dragoon: Remake's Twitter goes beyond the game first episode and shows a familiar looking environment!

The 5th entry in “The Art of Panzer Dragoon: Remake”, a series of concept art and 3D model reveals by the Panzer Dragoon: Remake team, is labeled as “environment design” and is almost certainly concept art for the game’s Episode 3. It’s during this episode that Kyle and his dragon attempt to pass through an Imperial excavation site at night. The concept art appears to show this site, with (what looks like) worker housing located inside of a canyon. It’s perhaps more reminiscent of the excavation site seen in Panzer Dragoon Saga as well as Panzer Dragoon Orta’s Yelico Valley rather than that of the original game, which makes sense considering that those were considerably more detailed.

Panzer Dragoon: Remake Excavation Site Concept Art

While not immediately noticeable on the concept art, all of the Empire’s excavation sites were guarded by a detachment from the Imperial army. Much of the technology from the Ancients was still a mystery to the Empire and they weren’t able to replicate it, so these excavations were crucial to the Empire to retrieve parts for their battleships and other vehicles. Unfortunately for them, the forces stationed in this particular excavation site weren’t prepared to face a dragon, the ultimate weapon of the Ancient Age.

If you’ve missed them, you can check out our previous articles for “The Art of Panzer Dragoon: Remake” series here:

Introducing the Literature Section and Tags

Introducing the Literature Section and Tags
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Published by Solo Wing in Meta

We've made some improvements to how you can navigate the website. Panzer Dragoon Legacy's new Literature section combines our existing texts into a unified index page and you can also now browse the site by tag.

Over the years we’ve added more and more content to Panzer Dragoon Legacy. Figuring out how the organise all of this content has proven to be both a challenge and a learning experience, and there’s no question we’ve accumulated some baggage along the way. This week I sat down and reorganised some of website’s content in order to simplify things and make the content easier to find and share going forward.

First up is the introduction of the new Literature section which combines the previous Articles, Links, Poems, Resources, and Stories media types into a single “Literature” index page under “Browse by Media Type” in the lefthand navigation. Each literature page contains a unique number in the URL, ensuring links will continue to work if we rename or recategorise pages, which is becoming increasingly important as more content is shared on social media directly. The Encyclopaedia remains seperate, however these pages are now also numbered.

I’ve removed the Links section and replaced it with two articles: Panzer Dragoon Websites and Other Gaming Websites. Unfortunately most of the old Panzer Dragoon fan sites are now dead, so the first article is primarily a collection of Internet Archive links. But they’re a fun nostalgia trip for those who grew up in the era of personal websites, before the rise of the Empire.

The latest contributions in all of the main media types can now be found on the Contributions Feed (previously it only included pictures). As we’ve been doing with new fan art, we’ll share other new contributions directly on our social media pages.

Finally, I’ve introduced a new way of finding content on the site: browsing by tag. Tags work in a similar way to the related links displayed at the bottom of encyclopaedia entries, except we also have tags for topics that don’t have a dedicated page in the encyclopaedia. For example, the tag page for Atolm Dragon looks like this.

This year it will be twenty years since I started working on my original Panzer Dragoon website, Azel Online. Some of the content from Azel Online is still on Panzer Dragoon Legacy. I hope the current structure will be robust enough to last another twenty years; indeed, I intend that this site will become more of a stable archive from here on, rather than something which constantly changes. With Panzer Dragoon: Remake coming out soon, a whole new generation of Panzer Dragoon fans will be introduced to the series, contributing new literature and other content of their own.

Part 4 of "The Art of Panzer Dragoon: Remake" Shows the In-Game Model of an Episode 1 Enemy

Part 4 of "The Art of Panzer Dragoon: Remake" Shows the In-Game Model of an Episode 1 Enemy
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Published by Draikin in News

The Panzer Dragoon: Remake team has released a new video showing a 3D model of a poisonous plant from the game's episode 1. This is just one of the many deadly enemies which Kyle and his dragon must overcome on their way to the Tower!

The Panzer Dragoon: Remake team has released part 4 in their “The Art of Panzer Dragoon: Remake” reveals. This time it’s a short video of an enemy in the game’s episode 1, which is in fact the in-game version of the artwork of a poisonous plant we talked about in more detail earlier in this previous article. You can view the video here:

Video Details for "The Art of Panzer Dragoon: Remake Part 4: Enemy In-Game Model"

All of the Fan Art From the Second Half of 2019

All of the Fan Art From the Second Half of 2019
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Published by Solo Wing in Contributions

During the second half of 2019 we introduced a new way of sharing contributions, particularly the Contributions Feed where we’ve been posting lots of art. I thought it would be worthwhile posting the new fan art we’ve accumulated in a single post.

Kyle and the Blue Dragon Lagi Craymen Atolm Dragon Craymen Orta's Dragon  Craymen and Maple Orta and Her Dragon Dragon near Ancient Ruin Blue Dragon Panzer Dragoon Tribute Sketch Panzer Dragoon Tribute Sketch Panzer Dragoon Tribute Sketch Panzer Dragoon Inktober 2019 Fan Art Blue Dragon Lagi, Lundi, and the Destruction of Elpis Kyle and the Blue Dragon Panzer Dragoon Sketch Panzer Dragoon on Nintendo Switch Panzer Dragoon on Nintendo Switch (Work in Progress) Azel and Edge Orta and Her Dragon Sketch Azel on a Cliff Orta and Her Dragon Ink and Pencil Drawing (1 of 2) Orta and Her Dragon Ink and Pencil Drawing (2 of 2) Tribute to Panzer Dragoon Panzer Dragoon Saga Tribute
Panzer Dragoon Jack’o’lantern (1 of 3) Panzer Dragoon Jack’o’lantern (2 of 3) Panzer Dragoon Jack’o’lantern (3 of 3)
Azel Halloween Pumpkin (1 of 2) Azel Halloween Pumpkin (2 of 2)
Polymer Clay Craymen Figure Sterling Silver Imperial Pendant Craymen Keychain (1 of 2) Craymen Keychain (2 of 2)
Panzer Dragoon Modded Saturn Controller (1 of 4) Panzer Dragoon Modded Saturn Controller (2 of 4) Panzer Dragoon Modded Saturn Controller (3 of 4) Panzer Dragoon Modded Saturn Controller (4 of 4) Panzer Dragoon Modded Saturn 3D Controller (1 of 4) Panzer Dragoon Modded Saturn 3D Controller (2 of 4) Panzer Dragoon Modded Saturn 3D Controller (3 of 4) Panzer Dragoon Modded Saturn 3D Controller (4 of 4)
Panzer Dragoon Car Sticker (1 of 4) Panzer Dragoon Car Sticker (2 of 4) Panzer Dragoon Car Sticker (3 of 4) Panzer Dragoon Car Sticker (4 of 4)
Custom Panzer Dragoon Saga Saturn Console (1 of 8) Custom Panzer Dragoon Saga Saturn Console (2 of 8) Custom Panzer Dragoon Saga Saturn Console (3 of 8) Custom Panzer Dragoon Saga Saturn Console (4 of 8) Custom Panzer Dragoon Saga Saturn Console (5 of 8) Custom Panzer Dragoon Saga Saturn Console (6 of 8) Custom Panzer Dragoon Saga Saturn Console (7 of 8) Custom Panzer Dragoon Saga Saturn Console (8 of 8)

It was an amazing half-year for fan art, with all of this accumulated in just a few months. Thanks to everyone who contributed! We have even more fan contributions in the pipeline for next year, so keep following us on Facebook, Twitter, Instagram, and Discord to see what’s new.

New Concept Art for the Panzer Dragoon: Remake Shows Episode 1 Enemies

New Concept Art for the Panzer Dragoon: Remake Shows Episode 1 Enemies
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Published by Draikin in News

The Panzer Dragoon: Remake team has unveiled more concept art, this time giving us a closer look at the enemies from the game’s first episode. This gives us a good occasion to compare the new artwork to the information we have available from the original game’s guidebook.

Panzer Dragoon: Remake Enemy 06 Level 01 Concept Art Panzer Dragoon: Remake Enemy 06.2 Level 1 Concept Art

First off is the concept art labeled “Enemy 06” and “Enemy 06.2”, both also labeled to be from “Level 1”. From that it’s easy to gather that this is the flower-like poisonous plant that’s found on the surface of the water on Episode 1, and “06.2” is the insect that’s found flying above it. The name of the insect isn’t mentioned but the guide labels it as (translated from Japanese) “osumushi”, with “mushi” being Japanese for “insect” or “bug”. This is one area where the team has more creative freedom to elaborate on the minimal design of the original enemies, and the concept art doesn’t fail to impress here. It has a Moebius-like feel to it that fits the Panzer Dragoon universe quite well.

Panzer Dragoon: Remake Ecto Discus_L01 Concept Art

The third concept art is also interesting in that it’s labeled as “Ecto Discus”. This is in fact the name of the enemy in the original game as well (where it was written in the guidebook in Katakana, which is typically used for foreign words). This starfish-like creature is found clinging to walls, but will react to approaching enemies by taking flight and firing amoeba-like projectiles. It’s not clear to me if they still actually cling to walls in the remake, but we have seen that they’re found flying and firing projectiles at the player.

These new images haven’t generated nearly as much discussion as the previous concept art among the Panzer Dragoon community, but as I hope this article shows it’s still quite interesting to compare the new art to the information we already have available.

Panzer Dragoon Remake Team Showcases Kyle Fluge and Weapon Redesign

Panzer Dragoon Remake Team Showcases Kyle Fluge and Weapon Redesign
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Published by Draikin in News

Forever Entertainment has released more concept art and 3D models for Panzer Dragoon: Remake, this time showing concept art for the dragon rider Kyle Fluge and the Ancient weapon he inherits from the dragon’s previous rider, known only as the “Sky Rider”. Kyle’s new concept art shows 3 different takes on his new design, with the one on the left appearing the most like the original. The weapon concept art however appears to be more of a departure from the original. While showing some minor differences between the two dragon riders’ guns, the remake’s design also includes glowing parts in the guns, reminiscent of the Bioluminary Oscillator often found in bio-engineered creatures and weapons from the Ancient Age. In that sense this new addition can easily be supported by the game’s lore.

Panzer Dragoon: Remake Kyle and Gun Concept Art Panzer Dragoon: Remake Gun 3D Model Panzer Dragoon: Remake Kyle Fluge Concept Art

More surprising are the seemingly metal parts that make the gun appear more like a conventional firearm, coated with the Ancient’s ceramic-like white material that’s so characteristic to the Ancient design. It’s not clear if this was an intentional design choice as the dragon rider guns in the previous games, like drones and dragons, appeared to be almost entirely built from that ceramic-like material. While the gun’s design isn’t necessarily unfitting of what we see in the world of Panzer Dragoon, it’s something you’d expect to see from the current-day humans in the Panzer Dragoon world trying to incorporate Ancient technology in their weapons (the Imperial ships are the best example of that).

Admittedly, the dragon’s gun is rarely shown up close so it’s likely a non-issue regardless. In comparison the far more important dragon model also looks much closer to the original design. Nonetheless it would be interesting to learn more about the thought process behind the new design for the guns. We do know Forever Entertainment is willing to listen to constructive feedback, so if you’d like to share your own thoughts on the matter, you can do so on their Twitter account!

Panzer Dragoon: Remake Will Be Available DRM-Free on GOG.com This Winter

Panzer Dragoon: Remake Will Be Available DRM-Free on GOG.com This Winter
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Published by Draikin in News

While we knew the game was heading to Steam, GOG.com has now announced that they will also be releasing Panzer Dragoon: Remake on their store this winter. They had this to say in the announcement on their website:

A new, remade version of the classic console game with improved graphics and controls is arriving soon on GOG.COM. During this winter we will have a chance to ride the ferocious flying beast in Panzer Dragoon: Remake from Forever Entertainment.

Those interested can add the game to their wishlist on the game’s store page. Where GOG.com differs from the competition is that it offers completely DRM-free games, and Panzer Dragoon: Remake is no exception. The game’s system requirements are listed below, but are likely still subject to change.

Minimum System Requirements:

OS: Windows 10

Processor: Intel i5
Memory: 4 GB RAM
Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
DirectX: Version 10
Storage: 8 GB available space
Sound Card: Integrated

We reached out to Benjamin Anseaume (producer of Panzer Dragoon: Remake) who has confirmed that the game will be released on GOG.com on the same day as Steam.

New Panzer Dragoon: Remake Video Shows the In-Game Dragon Model

New Panzer Dragoon: Remake Video Shows the In-Game Dragon Model
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Published by Draikin in News

The Panzer Dragoon: Remake team have uploaded a new video on their Twitter and YouTube channel showing the remake’s in-game dragon model.

Video Details for "The Art of Panzer Dragoon: Remake Part 1: In-Game Model of the Dragon"

Compared to the one we’ve seen in earlier videos, this version appears to be missing the holes in the dragon’s wings. It’s possible these were removed based on fan feedback, as several people felt these were out of place given that the dragon was designed as the “ultimate weapon” of the Ancient Age, and they had never been present on this dragon form in the earlier games. Aside from some differences on the dragon’s head, the overall model looks very faithful to the original design, as shown here by Alex Darby.

Card of Darkness: The Remixes Available For Pre-Order, Featuring Saori Kobayashi

Card of Darkness: The Remixes Available For Pre-Order, Featuring Saori Kobayashi
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Published by Solo Wing in News

Brave Wave have announced a new remix album for the Apple Arcade game Card of Darkness, now available to pre-order on Bandcamp. Originally composed by Stemage, the second track, “Ergo, Where Go?”, is a remix by none other than Saori Kobayashi, composer of Panzer Dragoon Saga and Panzer Dragoon Orta.

Pre-Order “Card of Darkness: The Remixes” on Bandcamp

You can pre-order the album today (goes live on December 16), as well as sample other Brave Wave albums, many of which also feature music by Kobayashi.

Forever Entertainment Warns Against Pre-Ordering Panzer Dragoon: Remake on PlayAsia

Forever Entertainment Warns Against Pre-Ordering Panzer Dragoon: Remake on PlayAsia
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Published by Draikin in News

Forever Entertainment has issued a statement on Twitter about a recent promotional tweet from the online store PlayAsia. In a now deleted tweet, PlayAsia stated that Panzer Dragoon: Remake is currently available for pre-order on their online store, which lists both a US and EU version. Forever Entertainment had this to say in response:

Hi everyone, be aware that every news regarding Panzer Dragoon: Remake needs to be CONFIRMED by us via our channels and the pre-order of the game on @playasia isn’t by any means our official distribution.

The tweet also shows an image of PlayAsia’s own tweet with the label “FAKE” stamped on it. In other words, neither the price nor the Dec 31, 2019 release date on PlayAsia’s website are accurate. As such it’s not advised to pre-order on their website as it’s not even certain they’ll be able to fulfill any pre-orders made for the game. Instead, it’s advised to follow the game’s official Twitter account to learn when the game’s really up for pre-order. As always, we’ll also be posting any news we learn about the launch date and pre-orders on our website.

While PlayAsia has now deleted their promotional tweet, their pre-order page for Panzer Dragoon: Remake is nonetheless still online at the time of writing.

Third Editions Releases a New Book About the Panzer Dragoon Franchise, Written by Julien Goyon

Third Editions Releases a New Book About the Panzer Dragoon Franchise, Written by Julien Goyon
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Published by Draikin in News

French publisher Third Editions has released a new book (in French) titled Ludothèque n° 10 : Panzer Dragoon. Written by Julien Goyon, the book explores the history of the Panzer Dragoon franchise. While the book, which has a total of 104 pages, is available primarily in eBook form, there’s also a physical version of the book available to those who order at least 5 items on the store. In a thread on Twitter, Julien elaborated on the contents of the book and his reasons for writing it.

The book draws from various interviews with the developers of the Panzer Dragoon games, some of which Julien had to retrieve via WaybackMachine, as well as the in-game encyclopedias and even our very own Panzer Dragoon Legacy website! For some of his remaining questions he even contacted the creator of the Panzer Dragoon franchise, Yukio Futatsugi, who was kind enough to answer them. Julien also explains he only came in contact with the series when he was 20 years old, in 2007. After getting his first job, he ended up purchasing the three Sega Saturn games, as well as on Panzer Dragoon Orta, and quickly became a fan of the franchise. And as you can see, it eventually lead to him writing and releasing an entire book about it. Congratulations to Julien with the release of his book!

Oprainfall Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume

Oprainfall Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume
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Published by Draikin in News

Another interview with Panzer Dragoon: Remake producer Benjamin Anseaume has surfaced on the internet, this time courtesy of Oprainfall, a website focusing on Japanese and niche gaming culture. There’s not too much new information to be found in the interview, but Benjamin does state that they’re close to achieving “a perfect 1:1 version of the game” (compared to the original), and may look to add new content depending on how much time is left. Benjamin also answers questions about the challenges that come with developing a remake, the soundtrack, the game’s physical version, a potential Panzer Dragoon Saga remake, and more. You can read the interview on Oprainfall’s website here. Fair warning that the links featured on that page may lead to NSFW content.

Panzer Dragoon Legacy Celebrates the Long Awaited Return of Shenmue

Panzer Dragoon Legacy Celebrates the Long Awaited Return of Shenmue
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Published by Solo Wing in News

It’s great that we’re close to seeing a return of the Panzer Dragoon series after such a long hiatus. Today marks the long awaited return of another classic Sega franchise: Shenmue. Take a moment to celebrate the launch of Shenmue III with us, eighteen years after it’s last instalment, by enjoying screenshots of a Panzer Dragoon cameo featured in Shenmue I & II.

Shenmue Solo Wing Toy Capsule (1 of 5) Shenmue Solo Wing Toy Capsule (2 of 5) Shenmue Solo Wing Toy Capsule (3 of 5) Shenmue Solo Wing Toy Capsule (4 of 5) Shenmue Solo Wing Toy Capsule (5 of 5)

It would be been nice to capture a screenshot of the toy Solo Wing in Ryo’s hand, but given the random nature of the toy capsule collection that would been a time consuming endeavour, time better spent playing Shenmue III.

Panzer Dragoon Briefly Appears in the Latest Sonic The Hedgehog Movie Trailer

Panzer Dragoon Briefly Appears in the Latest Sonic The Hedgehog Movie Trailer
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Published by Draikin in News

A new trailer for the upcoming Sonic The Hedgehog movie was revealed today, showcasing a completely redesigned (and vastly improved) 3D model for Sonic himself. Something that also caught the eyes of Sega fans around the world is the fact that the Sega logo that appears onscreen is in fact made from a collage of videos from old and new classic Sega and Atlus games.

Among the games shown are those from the franchises Skies of Arcadia, Sakura Wars, Puyo Puyo, Streets of Rage, Shenmue, Persona, Space Channel 5, and many more. But the one that’s of course the most relevant to us is none other than the original Panzer Dragoon! You can view the screenshots showing the Panzer Dragoon video inside the Sega logo as well as the full Sonic movie trailer below (the Sega logo is shown at 0:42)!

Panzer Dragoon in the Sonic The Hedgehog Movie Trailer - 1 Panzer Dragoon in the Sonic The Hedgehog Movie Trailer - 2

Panzer Dragoon Legacy Interviews Benjamin Anseaume about the Panzer Dragoon Remake!

Panzer Dragoon Legacy Interviews Benjamin Anseaume about the Panzer Dragoon Remake!
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Published by Draikin in News

We recently had a chance to get a few of our questions about the Panzer Dragoon: Remake answered by the game’s producer Benjamin Anseaume of TA Publishing! Our thanks to him for answering the questions and to Monika & Kamila from the Forever Entertainment PR team for arranging the interview! You can find our questions and Benjamin’s answers below!

1) Can you tell us a bit more about how TA publishing, Forever Entertainment and MegaPixel Studio ended up working together on the Panzer Dragoon: Remake?

Forever Entertainment is a Polish publisher, based in Gdansk and it is in the process of becoming a group. Currently the company holds 3 other companies, including TA Publishing (producing company - based in France) and Megapixel (development studio - based in Poland). The group has been built with the idea to gather talented people from all over Europe to work together on Panzer Dragoon and many other games, including existing IPs and new projects.

2) While a co-publisher and IP owner, SEGA hasn’t communicated much about the remakes. We know they’re overseeing the project, but can you tell us more about what aspects of development they’re involved in?

Sega is basically helping us on a daily basis: providing feedback, providing original material, ensuring that the game is respectful to the original one. We are communicating every day and their involvement in the project is extremely high and important.

3) At Tokyo Game Show you got to meet Yukio Futatsugi and other members of the original Team Andromeda. Can you tell us a bit more about what you talked about and what they thought of the remake? And moving forward, will they be involved in the project in any way?

We had the chance to meet a few key people from the original team, it was a pleasure and an honor. We showed them the build of the game, and we were extremely excited, but also stressed. At the end of the day, they really enjoyed their experience and provided some crucial feedback that we implemented in the game as soon as we could.

We have no plan to involve them more in the project as they are themselves working hard on their own projects, but for sure, we’d like to show them another build closer to the release, and hopefully get some important feedback before the last line!

4) Did you receive any documentation from SEGA regarding the game’s backstory and the level design, and are there any dedicated translators on board to translate what is likely predominantly Japanese content?

We had a lot of story-wise / artistic elements and it helped us a lot capture the essence of the game. Fortunately, there are still a lot of different elements still at Sega HQ, and of course, former team Andromeda members. It’s an honour to know that people who made such a masterpiece are playing and enjoying our work!

5) Some changes were made to the setting of the game’s first episode (an ancient city submerged in a lake). While we understand the idea is to make the games graphically more appealing, there’s concern that such changes won’t make sense in the context of the areas the game takes place in. Should we expect to see similar changes to the other levels, and if so, can you give us some examples of what these might look like?

We received this feedback on social media and on our Discord server, it’s great because it shows that the game is awaited and fans are loyal and involved in the development process, which is exactly what we wanted. For this first level precisely, they were some discussions and several propositions have been made, some closer to the original, others more targeted towards younger players and a larger audience. At the end, this design was chosen, it’s a new take but very respectful from the original and the vision of the former team, we are very happy with the look of this first level, and most of the fans are too, so it’s perfect.

We can’t wait to show you more screenshots, but we can’t now. But for sure, you can expect changes compared to the original. I understand the disappointment old players may have and it’s something very typical when speaking about a licence as strong as Panzer Dragoon, but for sure, we can’t make the same design, the vision of the original team was limited by device limitations we don’t have anymore, and that’s great, so we have to reinvent a part of the project. But as long as the vision of the team is preserved, I am confident that most of the players will like our direction.

6) Do you have any update on the game potentially using some of the unique features of the Switch (such as joycon motion controls)?

Not yet, but that’s a request we’ve received very often on the Discord server so we are carefully writing it down, and when the game will be complete, probably soon, we’ll be able to add some features depending on the time we have left before the release! We are listening to all fans’ ideas and we will make our best to add as many features as possible.

7) Rez: Infinite made a big impression on PlayStation VR, showing that classic rail-shooter gameplay translates very well to VR. While a PS4 or PC version hasn’t been confirmed, is VR support something you’ve discussed internally?

That’s not a discussion we’re having today, but for sure it’s a great idea and we’d love to do that. Megapixel Studio already released a few VR games, so technically it’s possible, but we have no plans yet!

8) The game’s FMV video sequences were impressive at the time, but the very low resolution means that - even using advanced upscaling algorithms - their quality leaves something to be desired on today’s Full HD and 4K TV’s. Have you decided on how these will be remade (for example, will they run in-engine)?

Cutscenes are being remade from scratch and pre-calculated to offer the best result possible. because, as you say, it was an important and impressive part of the game.

9) Have the resolution and framerate in docked and undocked mode been locked down at this point in development?

Not yet, the game was publicly playable on the Nintendo boot during Gamescom in handheld mode and the feedback was excellent, the game is smooth and really playable today, but we still have to polish the optimization part. It’s a huge task that awaits us in the upcoming months!

10) You asked fans for feedback on Twitter about the game’s music (if they preferred original, remastered or entirely new). Has any decision been made regarding that? As you know, there’s one particular video game composer that people would like to see involved with the project.

There was some progress but I can’t talk about it today, unfortunately. I hope we’ll be able to give you more details very soon, though!

11) The first remaster of Panzer Dragoon on PS2 included a Pandora’s Box (also named Pandra’s Box), a feature that was also included in Zwei and Orta. It contains things like a level select, dragon type, documentation on the enemies and levels, artwork slides, trailers and commercials for the previous games, and more. Do you plan to add a Pandora’s Box to the remake?

We have some similar ideas, not exactly that but more content about the original game and its development is definitely an option. Our goal being spreading the game and enlarging its audience. It definitely makes sense, but we’ll see! We also need to know if it’s a priority for the fans, because we won’t be able to add all the great features they suggested, so we have to make a choice, and the choice will be made depending on fans’ preferences.

12) Nowadays video games often include a photo mode (where we can pause, remove the HUD and change the camera angles) and online leaderboards. Are you planning on adding such features to the remake?

It’s also something we are considering and we may be able to add at the end of the development as a new feature, but we have to be sure that it is something really requested by a large part of the community, and the only way to tell us that is speaking about it on social network, or on the Discord server.

13) You’ve received a lot of feedback from the demo build shown at Gamescom and Tokyo Game Show. One thing I’ve seen mentioned several times by people who played the demo is that it still seems to be a very early build of the game, and a lot of work still needs to be done. Would you say you’re still on track for the winter release date, or could we see a delay to ensure the quality of the game?

We are definitely on track for this winter, as we plan. During our presentation of the game at Gamescom, we gathered a lot of feedback, and in Tokyo, we only show the game to few people, including most of the original team. They all said that the game was impressive and enjoyed the experience. It was something for us to get such a feedback from legends. We also got some modifications suggestions and we added it as soon as we were able.

14) Thanks for answering our questions! Is there anything else you’d like to share with the Panzer Dragoon community?

Thank you for your interest, please tell us what you think on the official social channels: the Steam page, Twitter, Facebook or even directly on my personal Twitter account!

Please support the game as it is the best way to see more Panzer Dragoon in the future!