Panzer Dragoon: Remake Officially Announced for Google Stadia

Panzer Dragoon: Remake Officially Announced for Google Stadia
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Published by Draikin in News

While it’s been stated in last year’s quarterly financial reports from Forever Entertainment before, Google has now confirmed that Panzer Dragoon: Remake is heading to Stadia, their online game streaming platform, in the coming months. The game is however not part of their “First on Stadia” games, meaning there shouldn’t be any concern about any timed exclusivity for the Stadia release. At the time of writing, the official Panzer Dragoon: Remake Twitter account hasn’t made any announcement of their own so far regarding the Stadia release. It’s good to see the game announced on more platforms as that can only mean more people get to play it! Hopefully we’ll eventually see the game confirmed for PS4 and Xbox One, as well as next-gen consoles.

Part 8 of the Art of Panzer Dragoon: Remake Gives Us a First Look At the Creature From the Intro

Part 8 of the Art of Panzer Dragoon: Remake Gives Us a First Look At the Creature From the Intro
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Published by Solo Wing in News

Panzer Dragoon’s iconic introduction full motion video sequence is fondly remembered by fans. It was amazing that the Sega Saturn could render such a lengthy story sequence in full 3D (compared to what the previous console generation was capable of). If you remember the intro, you will likely recall the scene where Kyle is chased through an Ancient ruin by a pure-type bio-engineered monster, with the creature eventually being crushed by a falling rock. The latest “Art of Panzer Dragoon: Remake” update gives us a glimpse of what this creature will look like (a work in progress) in the upcoming remake.

Video Details for "The Art of Panzer Dragoon: Remake Part 8: The Monster From the Intro"

It hasn’t been confirmed that this model will be used in the new introduction of the game, but it’s very likely that this will be the case. Although Panzer Dragoon’s introduction was groundbreaking at the time, a lot has changed over the last twenty five years and Saturn full motion videos haven’t aged well. So, a replacement of some sort will be required. I’m excited to see what the Panzer Dragoon: Remake team can come up with using today’s technology.

The Art of Panzer Dragoon: Remake - Part 7 Reveals an Enemy From the Game's Episode 6

The Art of Panzer Dragoon: Remake - Part 7 Reveals an Enemy From the Game's Episode 6
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Published by Draikin in News

The latest artwork reveal of Panzer Dragoon: Remake is arguably the most intriguing one yet. While the tweet is labeled as “the Empire”, the object shown doesn’t actually look much like anything the Empire has used in the game. Upon closer inspection the artwork itself contains the label “E05.1_L06”, and following the pattern from previous artwork reveals this means it’s an enemy from Episode 6. As such, this can only really be showing us one of the drop pods that we encounter in Episode 6, which aren’t built by the Empire but are actually part of the bio-engineered army of monsters released from the Tower. Spoilers ahead, for those worried about them!

Those who played the original game may recall that during Episode 6, the awakened Tower launched a devastating attack on the nearby Imperial capital. It’s during this attack that these drop pods were launched into the capital. They’re designed to annihilate any remaining forces that may remain in a conquered area, and remain dormant until they detect nearby movement. When that happens, the device opens up and releases bio-engineered monsters known as “Pod Stingers” to attack anything nearby. You can see the pods in the original game in this video at the 41m45s mark.

Panzer Dragoon: Remake - Drop Pod Concept Art

The design in this artwork looks somewhat different from the original and it looks more like a stationary device rather than a drop pod, but this might be explained by the fact that we don’t actually see the pods launched into the area in the original game. As such the perception may be that they had always been there. Similarly, the fact that the artwork was marked as “the Empire” may be explained by the fact that the Episode takes place in the Imperial capital. It’s not always easy to distinguish the Empire’s forces from the ones of the Tower and with very little in terms of story, these details are easily overlooked. But the biggest tell that this artwork is indeed showing a pod is the overall design and the placement of the “eye”.

Episode 6 is arguably the most interesting and at the same time the most challenging episode to remake. Seeing the dragon race through the Imperial capital as it’s swarmed by bio-engineered monsters could be a sight to behold. In the original game, the developers added little touches like Kyle and his dragon flying through clotheslines hanging between people’s houses, a detail easily missed on the original hardware but one that will hopefully be preserved and improved in the remake.

On a closing note, it might also be worth mentioning here that many enemies (such as the aforementioned “Pod Stingers”) had English names even in the Japanese version. These name are written in Katakana, which is typically used to transcribe words from foreign languages.

The Art of Panzer Dragoon: Remake - Part 6 Unveils Episode 2 Enemy Concept Art and 3D Models

The Art of Panzer Dragoon: Remake - Part 6 Unveils Episode 2 Enemy Concept Art and 3D Models
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The Panzer Dragoon: Remake team has released the sixth batch of concept art and 3D model screenshots, and this time it features enemies from the game’s Episode 2! There’s one 3D model that depicts the “simurgh”, a mutated creature that can be seen flying gracefully through the sky. When it’s flying in the caves (which are actually petrified forests) that are found throughout the desert. the luminescent cells in its body will glow in the dark. The latter isn’t actually something that’s noticeable in the original game, so it’ll be interesting to see if the remake will add this particular detail.

Panzer Dragoon: Remake - Simurgh 3D Model

The other two images are a concept art and 3D model of a creature simply known as a “sand insect”, which lives in the deserts’ petrified forests. While it can’t fly, it can burrow and emerge from the sand to leap at its enemies, as Kyle and his dragon find out while flying through the cave in Episode 2.

Panzer Dragoon: Remake - Sand Insect Concept Art Panzer Dragoon: Remake - Sand Insect 3D Model

In comparison to the original game, the game adds some color and a ton of detail to the sand insect while also faithfully updating the simurgh. The translation from the remake’s concept art to 3D model also appears to be handled very well, as evidenced by the sand insect images. It makes us look forward to seeing the update of one of episode 2’s most iconic enemies, and one we encounter in other Panzer Dragoon games as well: the sand worm.

Part 5 of "The Art of Panzer Dragoon: Remake" Shows Environment Design Concept Art

Part 5 of "The Art of Panzer Dragoon: Remake" Shows Environment Design Concept Art
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Published by Draikin in News

The 5th entry in “The Art of Panzer Dragoon: Remake”, a series of concept art and 3D model reveals by the Panzer Dragoon: Remake team, is labeled as “environment design” and is almost certainly concept art for the game’s Episode 3. It’s during this episode that Kyle and his dragon attempt to pass through an Imperial excavation site at night. The concept art appears to show this site, with (what looks like) worker housing located inside of a canyon. It’s perhaps more reminiscent of the excavation site seen in Panzer Dragoon Saga as well as Panzer Dragoon Orta’s Yelico Valley rather than that of the original game, which makes sense considering that those were considerably more detailed.

Panzer Dragoon: Remake Excavation Site Concept Art

While not immediately noticeable on the concept art, all of the Empire’s excavation sites were guarded by a detachment from the Imperial army. Much of the technology from the Ancients was still a mystery to the Empire and they weren’t able to replicate it, so these excavations were crucial to the Empire to retrieve parts for their battleships and other vehicles. Unfortunately for them, the forces stationed in this particular excavation site weren’t prepared to face a dragon, the ultimate weapon of the Ancient Age.

If you’ve missed them, you can check out our previous articles for “The Art of Panzer Dragoon: Remake” series here:

Part 4 of "The Art of Panzer Dragoon: Remake" Shows the In-Game Model of an Episode 1 Enemy

Part 4 of "The Art of Panzer Dragoon: Remake" Shows the In-Game Model of an Episode 1 Enemy
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Published by Draikin in News

The Panzer Dragoon: Remake team has released part 4 in their “The Art of Panzer Dragoon: Remake” reveals. This time it’s a short video of an enemy in the game’s episode 1, which is in fact the in-game version of the artwork of a poisonous plant we talked about in more detail earlier in this previous article. You can view the video here:

Video Details for "The Art of Panzer Dragoon: Remake Part 4: Enemy In-Game Model"

New Concept Art for the Panzer Dragoon: Remake Shows Episode 1 Enemies

New Concept Art for the Panzer Dragoon: Remake Shows Episode 1 Enemies
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Published by Draikin in News

The Panzer Dragoon: Remake team has unveiled more concept art, this time giving us a closer look at the enemies from the game’s first episode. This gives us a good occasion to compare the new artwork to the information we have available from the original game’s guidebook.

Panzer Dragoon: Remake Enemy 06 Level 01 Concept Art Panzer Dragoon: Remake Enemy 06.2 Level 1 Concept Art

First off is the concept art labeled “Enemy 06” and “Enemy 06.2”, both also labeled to be from “Level 1”. From that it’s easy to gather that this is the flower-like poisonous plant that’s found on the surface of the water on Episode 1, and “06.2” is the insect that’s found flying above it. The name of the insect isn’t mentioned but the guide labels it as (translated from Japanese) “osumushi”, with “mushi” being Japanese for “insect” or “bug”. This is one area where the team has more creative freedom to elaborate on the minimal design of the original enemies, and the concept art doesn’t fail to impress here. It has a Moebius-like feel to it that fits the Panzer Dragoon universe quite well.

Panzer Dragoon: Remake Ecto Discus_L01 Concept Art

The third concept art is also interesting in that it’s labeled as “Ecto Discus”. This is in fact the name of the enemy in the original game as well (where it was written in the guidebook in Katakana, which is typically used for foreign words). This starfish-like creature is found clinging to walls, but will react to approaching enemies by taking flight and firing amoeba-like projectiles. It’s not clear to me if they still actually cling to walls in the remake, but we have seen that they’re found flying and firing projectiles at the player.

These new images haven’t generated nearly as much discussion as the previous concept art among the Panzer Dragoon community, but as I hope this article shows it’s still quite interesting to compare the new art to the information we already have available.

Panzer Dragoon Remake Team Showcases Kyle Fluge and Weapon Redesign

Panzer Dragoon Remake Team Showcases Kyle Fluge and Weapon Redesign
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Published by Draikin in News

Forever Entertainment has released more concept art and 3D models for Panzer Dragoon: Remake, this time showing concept art for the dragon rider Kyle Fluge and the Ancient weapon he inherits from the dragon’s previous rider, known only as the “Sky Rider”. Kyle’s new concept art shows 3 different takes on his new design, with the one on the left appearing the most like the original. The weapon concept art however appears to be more of a departure from the original. While showing some minor differences between the two dragon riders’ guns, the remake’s design also includes glowing parts in the guns, reminiscent of the Bioluminary Oscillator often found in bio-engineered creatures and weapons from the Ancient Age. In that sense this new addition can easily be supported by the game’s lore.

Panzer Dragoon: Remake Kyle and Gun Concept Art Panzer Dragoon: Remake Gun 3D Model Panzer Dragoon: Remake Kyle Fluge Concept Art

More surprising are the seemingly metal parts that make the gun appear more like a conventional firearm, coated with the Ancient’s ceramic-like white material that’s so characteristic to the Ancient design. It’s not clear if this was an intentional design choice as the dragon rider guns in the previous games, like drones and dragons, appeared to be almost entirely built from that ceramic-like material. While the gun’s design isn’t necessarily unfitting of what we see in the world of Panzer Dragoon, it’s something you’d expect to see from the current-day humans in the Panzer Dragoon world trying to incorporate Ancient technology in their weapons (the Imperial ships are the best example of that).

Admittedly, the dragon’s gun is rarely shown up close so it’s likely a non-issue regardless. In comparison the far more important dragon model also looks much closer to the original design. Nonetheless it would be interesting to learn more about the thought process behind the new design for the guns. We do know Forever Entertainment is willing to listen to constructive feedback, so if you’d like to share your own thoughts on the matter, you can do so on their Twitter account!

Panzer Dragoon: Remake Will Be Available DRM-Free on GOG.com This Winter

Panzer Dragoon: Remake Will Be Available DRM-Free on GOG.com This Winter
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Published by Draikin in News

While we knew the game was heading to Steam, GOG.com has now announced that they will also be releasing Panzer Dragoon: Remake on their store this winter. They had this to say in the announcement on their website:

A new, remade version of the classic console game with improved graphics and controls is arriving soon on GOG.COM. During this winter we will have a chance to ride the ferocious flying beast in Panzer Dragoon: Remake from Forever Entertainment.

Those interested can add the game to their wishlist on the game’s store page. Where GOG.com differs from the competition is that it offers completely DRM-free games, and Panzer Dragoon: Remake is no exception. The game’s system requirements are listed below, but are likely still subject to change.

Minimum System Requirements:

OS: Windows 10

Processor: Intel i5
Memory: 4 GB RAM
Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
DirectX: Version 10
Storage: 8 GB available space
Sound Card: Integrated

We reached out to Benjamin Anseaume (producer of Panzer Dragoon: Remake) who has confirmed that the game will be released on GOG.com on the same day as Steam.

New Panzer Dragoon: Remake Video Shows the In-Game Dragon Model

New Panzer Dragoon: Remake Video Shows the In-Game Dragon Model
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Published by Draikin in News

The Panzer Dragoon: Remake team have uploaded a new video on their Twitter and YouTube channel showing the remake’s in-game dragon model.

Video Details for "The Art of Panzer Dragoon: Remake Part 1: In-Game Model of the Dragon"

Compared to the one we’ve seen in earlier videos, this version appears to be missing the holes in the dragon’s wings. It’s possible these were removed based on fan feedback, as several people felt these were out of place given that the dragon was designed as the “ultimate weapon” of the Ancient Age, and they had never been present on this dragon form in the earlier games. Aside from some differences on the dragon’s head, the overall model looks very faithful to the original design, as shown here by Alex Darby.

Card of Darkness: The Remixes Available For Pre-Order, Featuring Saori Kobayashi

Card of Darkness: The Remixes Available For Pre-Order, Featuring Saori Kobayashi
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Published by Solo Wing in News

Brave Wave have announced a new remix album for the Apple Arcade game Card of Darkness, now available to pre-order on Bandcamp. Originally composed by Stemage, the second track, “Ergo, Where Go?”, is a remix by none other than Saori Kobayashi, composer of Panzer Dragoon Saga and Panzer Dragoon Orta.

Pre-Order “Card of Darkness: The Remixes” on Bandcamp

You can pre-order the album today (goes live on December 16), as well as sample other Brave Wave albums, many of which also feature music by Kobayashi.

Forever Entertainment Warns Against Pre-Ordering Panzer Dragoon: Remake on PlayAsia

Forever Entertainment Warns Against Pre-Ordering Panzer Dragoon: Remake on PlayAsia
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Published by Draikin in News

Forever Entertainment has issued a statement on Twitter about a recent promotional tweet from the online store PlayAsia. In a now deleted tweet, PlayAsia stated that Panzer Dragoon: Remake is currently available for pre-order on their online store, which lists both a US and EU version. Forever Entertainment had this to say in response:

Hi everyone, be aware that every news regarding Panzer Dragoon: Remake needs to be CONFIRMED by us via our channels and the pre-order of the game on @playasia isn’t by any means our official distribution.

The tweet also shows an image of PlayAsia’s own tweet with the label “FAKE” stamped on it. In other words, neither the price nor the Dec 31, 2019 release date on PlayAsia’s website are accurate. As such it’s not advised to pre-order on their website as it’s not even certain they’ll be able to fulfill any pre-orders made for the game. Instead, it’s advised to follow the game’s official Twitter account to learn when the game’s really up for pre-order. As always, we’ll also be posting any news we learn about the launch date and pre-orders on our website.

While PlayAsia has now deleted their promotional tweet, their pre-order page for Panzer Dragoon: Remake is nonetheless still online at the time of writing.

Third Editions Releases a New Book About the Panzer Dragoon Franchise, Written by Julien Goyon

Third Editions Releases a New Book About the Panzer Dragoon Franchise, Written by Julien Goyon
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Published by Draikin in News

French publisher Third Editions has released a new book (in French) titled Ludothèque n° 10 : Panzer Dragoon. Written by Julien Goyon, the book explores the history of the Panzer Dragoon franchise. While the book, which has a total of 104 pages, is available primarily in eBook form, there’s also a physical version of the book available to those who order at least 5 items on the store. In a thread on Twitter, Julien elaborated on the contents of the book and his reasons for writing it.

The book draws from various interviews with the developers of the Panzer Dragoon games, some of which Julien had to retrieve via WaybackMachine, as well as the in-game encyclopedias and even our very own Panzer Dragoon Legacy website! For some of his remaining questions he even contacted the creator of the Panzer Dragoon franchise, Yukio Futatsugi, who was kind enough to answer them. Julien also explains he only came in contact with the series when he was 20 years old, in 2007. After getting his first job, he ended up purchasing the three Sega Saturn games, as well as on Panzer Dragoon Orta, and quickly became a fan of the franchise. And as you can see, it eventually lead to him writing and releasing an entire book about it. Congratulations to Julien with the release of his book!

Oprainfall Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume

Oprainfall Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume
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Published by Draikin in News

Another interview with Panzer Dragoon: Remake producer Benjamin Anseaume has surfaced on the internet, this time courtesy of Oprainfall, a website focusing on Japanese and niche gaming culture. There’s not too much new information to be found in the interview, but Benjamin does state that they’re close to achieving “a perfect 1:1 version of the game” (compared to the original), and may look to add new content depending on how much time is left. Benjamin also answers questions about the challenges that come with developing a remake, the soundtrack, the game’s physical version, a potential Panzer Dragoon Saga remake, and more. You can read the interview on Oprainfall’s website here. Fair warning that the links featured on that page may lead to NSFW content.

Panzer Dragoon Legacy Celebrates the Long Awaited Return of Shenmue

Panzer Dragoon Legacy Celebrates the Long Awaited Return of Shenmue
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Published by Solo Wing in News

It’s great that we’re close to seeing a return of the Panzer Dragoon series after such a long hiatus. Today marks the long awaited return of another classic Sega franchise: Shenmue. Take a moment to celebrate the launch of Shenmue III with us, eighteen years after it’s last instalment, by enjoying screenshots of a Panzer Dragoon cameo featured in Shenmue I & II.

Shenmue Solo Wing Toy Capsule (1 of 5) Shenmue Solo Wing Toy Capsule (2 of 5) Shenmue Solo Wing Toy Capsule (3 of 5) Shenmue Solo Wing Toy Capsule (4 of 5) Shenmue Solo Wing Toy Capsule (5 of 5)

It would be been nice to capture a screenshot of the toy Solo Wing in Ryo’s hand, but given the random nature of the toy capsule collection that would been a time consuming endeavour, time better spent playing Shenmue III.

Panzer Dragoon Briefly Appears in the Latest Sonic The Hedgehog Movie Trailer

Panzer Dragoon Briefly Appears in the Latest Sonic The Hedgehog Movie Trailer
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Published by Draikin in News

A new trailer for the upcoming Sonic The Hedgehog movie was revealed today, showcasing a completely redesigned (and vastly improved) 3D model for Sonic himself. Something that also caught the eyes of Sega fans around the world is the fact that the Sega logo that appears onscreen is in fact made from a collage of videos from old and new classic Sega and Atlus games.

Among the games shown are those from the franchises Skies of Arcadia, Sakura Wars, Puyo Puyo, Streets of Rage, Shenmue, Persona, Space Channel 5, and many more. But the one that’s of course the most relevant to us is none other than the original Panzer Dragoon! You can view the screenshots showing the Panzer Dragoon video inside the Sega logo as well as the full Sonic movie trailer below (the Sega logo is shown at 0:42)!

Panzer Dragoon in the Sonic The Hedgehog Movie Trailer - 1 Panzer Dragoon in the Sonic The Hedgehog Movie Trailer - 2

Panzer Dragoon Legacy Interviews Benjamin Anseaume about the Panzer Dragoon Remake!

Panzer Dragoon Legacy Interviews Benjamin Anseaume about the Panzer Dragoon Remake!
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Published by Draikin in News

We recently had a chance to get a few of our questions about the Panzer Dragoon: Remake answered by the game’s producer Benjamin Anseaume of TA Publishing! Our thanks to him for answering the questions and to Monika & Kamila from the Forever Entertainment PR team for arranging the interview! You can find our questions and Benjamin’s answers below!

1) Can you tell us a bit more about how TA publishing, Forever Entertainment and MegaPixel Studio ended up working together on the Panzer Dragoon: Remake?

Forever Entertainment is a Polish publisher, based in Gdansk and it is in the process of becoming a group. Currently the company holds 3 other companies, including TA Publishing (producing company - based in France) and Megapixel (development studio - based in Poland). The group has been built with the idea to gather talented people from all over Europe to work together on Panzer Dragoon and many other games, including existing IPs and new projects.

2) While a co-publisher and IP owner, SEGA hasn’t communicated much about the remakes. We know they’re overseeing the project, but can you tell us more about what aspects of development they’re involved in?

Sega is basically helping us on a daily basis: providing feedback, providing original material, ensuring that the game is respectful to the original one. We are communicating every day and their involvement in the project is extremely high and important.

3) At Tokyo Game Show you got to meet Yukio Futatsugi and other members of the original Team Andromeda. Can you tell us a bit more about what you talked about and what they thought of the remake? And moving forward, will they be involved in the project in any way?

We had the chance to meet a few key people from the original team, it was a pleasure and an honor. We showed them the build of the game, and we were extremely excited, but also stressed. At the end of the day, they really enjoyed their experience and provided some crucial feedback that we implemented in the game as soon as we could.

We have no plan to involve them more in the project as they are themselves working hard on their own projects, but for sure, we’d like to show them another build closer to the release, and hopefully get some important feedback before the last line!

4) Did you receive any documentation from SEGA regarding the game’s backstory and the level design, and are there any dedicated translators on board to translate what is likely predominantly Japanese content?

We had a lot of story-wise / artistic elements and it helped us a lot capture the essence of the game. Fortunately, there are still a lot of different elements still at Sega HQ, and of course, former team Andromeda members. It’s an honour to know that people who made such a masterpiece are playing and enjoying our work!

5) Some changes were made to the setting of the game’s first episode (an ancient city submerged in a lake). While we understand the idea is to make the games graphically more appealing, there’s concern that such changes won’t make sense in the context of the areas the game takes place in. Should we expect to see similar changes to the other levels, and if so, can you give us some examples of what these might look like?

We received this feedback on social media and on our Discord server, it’s great because it shows that the game is awaited and fans are loyal and involved in the development process, which is exactly what we wanted. For this first level precisely, they were some discussions and several propositions have been made, some closer to the original, others more targeted towards younger players and a larger audience. At the end, this design was chosen, it’s a new take but very respectful from the original and the vision of the former team, we are very happy with the look of this first level, and most of the fans are too, so it’s perfect.

We can’t wait to show you more screenshots, but we can’t now. But for sure, you can expect changes compared to the original. I understand the disappointment old players may have and it’s something very typical when speaking about a licence as strong as Panzer Dragoon, but for sure, we can’t make the same design, the vision of the original team was limited by device limitations we don’t have anymore, and that’s great, so we have to reinvent a part of the project. But as long as the vision of the team is preserved, I am confident that most of the players will like our direction.

6) Do you have any update on the game potentially using some of the unique features of the Switch (such as joycon motion controls)?

Not yet, but that’s a request we’ve received very often on the Discord server so we are carefully writing it down, and when the game will be complete, probably soon, we’ll be able to add some features depending on the time we have left before the release! We are listening to all fans’ ideas and we will make our best to add as many features as possible.

7) Rez: Infinite made a big impression on PlayStation VR, showing that classic rail-shooter gameplay translates very well to VR. While a PS4 or PC version hasn’t been confirmed, is VR support something you’ve discussed internally?

That’s not a discussion we’re having today, but for sure it’s a great idea and we’d love to do that. Megapixel Studio already released a few VR games, so technically it’s possible, but we have no plans yet!

8) The game’s FMV video sequences were impressive at the time, but the very low resolution means that - even using advanced upscaling algorithms - their quality leaves something to be desired on today’s Full HD and 4K TV’s. Have you decided on how these will be remade (for example, will they run in-engine)?

Cutscenes are being remade from scratch and pre-calculated to offer the best result possible. because, as you say, it was an important and impressive part of the game.

9) Have the resolution and framerate in docked and undocked mode been locked down at this point in development?

Not yet, the game was publicly playable on the Nintendo boot during Gamescom in handheld mode and the feedback was excellent, the game is smooth and really playable today, but we still have to polish the optimization part. It’s a huge task that awaits us in the upcoming months!

10) You asked fans for feedback on Twitter about the game’s music (if they preferred original, remastered or entirely new). Has any decision been made regarding that? As you know, there’s one particular video game composer that people would like to see involved with the project.

There was some progress but I can’t talk about it today, unfortunately. I hope we’ll be able to give you more details very soon, though!

11) The first remaster of Panzer Dragoon on PS2 included a Pandora’s Box (also named Pandra’s Box), a feature that was also included in Zwei and Orta. It contains things like a level select, dragon type, documentation on the enemies and levels, artwork slides, trailers and commercials for the previous games, and more. Do you plan to add a Pandora’s Box to the remake?

We have some similar ideas, not exactly that but more content about the original game and its development is definitely an option. Our goal being spreading the game and enlarging its audience. It definitely makes sense, but we’ll see! We also need to know if it’s a priority for the fans, because we won’t be able to add all the great features they suggested, so we have to make a choice, and the choice will be made depending on fans’ preferences.

12) Nowadays video games often include a photo mode (where we can pause, remove the HUD and change the camera angles) and online leaderboards. Are you planning on adding such features to the remake?

It’s also something we are considering and we may be able to add at the end of the development as a new feature, but we have to be sure that it is something really requested by a large part of the community, and the only way to tell us that is speaking about it on social network, or on the Discord server.

13) You’ve received a lot of feedback from the demo build shown at Gamescom and Tokyo Game Show. One thing I’ve seen mentioned several times by people who played the demo is that it still seems to be a very early build of the game, and a lot of work still needs to be done. Would you say you’re still on track for the winter release date, or could we see a delay to ensure the quality of the game?

We are definitely on track for this winter, as we plan. During our presentation of the game at Gamescom, we gathered a lot of feedback, and in Tokyo, we only show the game to few people, including most of the original team. They all said that the game was impressive and enjoyed the experience. It was something for us to get such a feedback from legends. We also got some modifications suggestions and we added it as soon as we were able.

14) Thanks for answering our questions! Is there anything else you’d like to share with the Panzer Dragoon community?

Thank you for your interest, please tell us what you think on the official social channels: the Steam page, Twitter, Facebook or even directly on my personal Twitter account!

Please support the game as it is the best way to see more Panzer Dragoon in the future!

Panzer Dragoon: Remake Teams Asks for Your Opinion on the Game's Dragon Model

Panzer Dragoon: Remake Teams Asks for Your Opinion on the Game's Dragon Model
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Published by Draikin in News

The Panzer Dragoon: Remake team has been using polls to gather feedback from fans, and the latest one asks if the model of the Dragon in Panzer Dragoon: Remake is truthful to the original. We haven’t really seen a lot of closeups (these will apparently be coming soon) so it’s difficult to really evaluate the design, but this is nonetheless a good time to voice your thoughts about what we’ve seen so far!

Panzer Dragoon: Remake Has Been Confirmed for Release on Steam This Winter!

Panzer Dragoon: Remake Has Been Confirmed for Release on Steam This Winter!
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Published by Draikin in News

After its initial announcement for the Switch, Forever Entertainment have now confirmed that Panzer Dragoon: Remake will also be released on Steam this Winter! You can view the game’s page on the Steam store and add it to your wishlist.

While an exact release date hasn’t been confirmed, it appears the game might release at the same time as the Switch version! It’s not clear at the moment if the game will receive a physical release on PC as well, but we’ll keep you informed! The game’s minimum system requirements are as follows:

Minimum System Requirements:

OS: Windows 10

Processor: Intel i5
Memory: 4 GB RAM
Graphics: NVIDIA GTX 970 or AMD Radeon R9 290 (equivalent or better)
DirectX: Version 10
Storage: 8 GB available space
Sound Card: Integrated

Microsoft Confirms Panzer Dragoon Orta Isn't Actually Available on Xbox Game Pass in All Regions

Microsoft Confirms Panzer Dragoon Orta Isn't Actually Available on Xbox Game Pass in All Regions
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Published by Draikin in News

The official Xbox Game Pass Twitter account has confirmed that Panzer Dragoon Orta isn’t actually available on the Xbox Game Pass in all regions. Judging from the reports of people on social media, it appears to be limited to the US only. This begs the question why Microsoft advertised the inclusion of Panzer Dragoon Orta without mentioning this rather important caveat. Why it’s region locked isn’t clear either and it’s certainly odd as the game is in fact being sold in Europe and other regions. Either way, it’s unfortunate news for those who were hoping to play the game via the Xbox Game Pass. That being said, the game is definitely worth its low price tag (€9.99 in Europe)!

Confirmed: Panzer Dragoon: Remake Will Receive a Physical Release!

Confirmed: Panzer Dragoon: Remake Will Receive a Physical Release!
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Published by Draikin in News

UPDATE: It looks like Limited Run Games is likely to be handling the physical release.

Original article below:

While this was sort of already stated in earlier interviews, the Panzer Dragoon: Remake Twitter account has now officially confirmed that the game will indeed receive a physical release! As mentioned in our earlier article, physical releases still outsell digital games on the Nintendo Switch, so it makes sense for the game to receive a physical release there. Judging from the reaction to their tweet, the news has made a lot of people happy. There are no details on whether or not there will be different editions, or who the distributor will be, but more details will apparently be posted soon on the game’s official Twitter account.

On a side note, while no other platforms have been announced, Forever Entertainment have repeatedly stated that they “never said the game is a Switch exclusive”. With 100 million PS4’s sold on the market and Panzer Dragoon Orta being available on Xbox One, there’s certainly plenty of reason for the game to arrive on other platforms eventually.

Panzer Dragoon Orta Is Missing from Xbox Game Pass in a Number of Regions

Panzer Dragoon Orta Is Missing from Xbox Game Pass in a Number of Regions
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Published by Draikin in News

As reported in our previous article Panzer Dragoon Orta was supposed to be available on Xbox Game Pass starting October 17th, with many Game Pass subscribers looking forward to playing one of the best SEGA games on the original Xbox. Unfortunately, the game appears to be only included in the Xbox Game Pass in the US, with many people trying to reach out to Microsoft on social media and forums to find out why the game isn’t included in their region, but at the time of writing there’s still been no response from Microsoft. We’ve also reached out to them and we’ll of course post an update if or when we get a response.

The Panzer Dragoon Remake Team Wants to Know If You'd Buy a Physical Copy of the Game

The Panzer Dragoon Remake Team Wants to Know If You'd Buy a Physical Copy of the Game
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Published by Draikin in News

The official Panzer Dragoon: Remake Twitter account has tweeted another poll, this time asking Panzer Dragoon fans if they’d like to see a physical edition for the remake. Curiously, the poll only gives people the option between “S**t up and take my money” and “I’m so broke…”, which kind of suggests they already know the answer. It might be surprising that the question needs to be asked in the first place, but the truth is that digital games are becoming more and more popular. This has long been true for the PC market where digital sales dominate the market, but this year also market the first time digital sales have overtaken physical on Sony’s PS4. Even Nintendo reported that their digital sales earnings have almost doubled in the fiscal year ending March, 2019 and exceeded 100 billion yen for the first time ever, with the share of digital sales growing from 17.3% to 24.8%.

Nonetheless, there’s still a demand for physical games. In recent times, publishers and distributors like Limited Run Games and iam8bit have specialized in teaming up with smaller/indie game studios to offer a limited amount of physical copies of their games, which would otherwise be available as digital only. This introduces its own problems with scalpers trying to buy as many copies of the limited run as possible, only to sell them on eBay later at a far higher price (not dissimilar from what happened to Panzer Dragoon Saga). Hopefully, if Panzer Dragoon: Remake (which is indeed the game’s official name) does get a physical release, it’ll offer enough copies to satisfy the demand!

Panzer Dragoon Remake Team Asks Fans If They Want Old, Remastered or Entirely New Sounds

Panzer Dragoon Remake Team Asks Fans If They Want Old, Remastered or Entirely New Sounds
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Published by Draikin in News

The official Panzer Dragoon Remake Twitter account has started a new poll, asking fans which sounds they would prefer to hear in the remake. The three possible options are “original sounds”, “remastered sounds” or “entirely new sound”.

It’s certainly not an easy question to answer as we of course don’t know how good a remaster or entirely new work would actually sound. As a result, a lot of the replies to the tweet are asking the team to include multiple options in the remake. Being able to switch to the original soundtrack would certainly be a nice option to have even if they decide to remaster or remake the audio. Personally, and that’s wishful thinking, I’d think the ideal scenario would be for the game to offer a choice between the original soundtrack and a new one by Saori Kobayashi! You have another six days to make your own voice heard, so be sure to share your opinion!

Panzer Dragoon Orta Joins Xbox Game Pass Lineup!

Panzer Dragoon Orta Joins Xbox Game Pass Lineup!
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Published by Draikin in News

As you may already know, Panzer Dragoon Orta was made backwards compatible on Xbox One a while ago, allowing the game to run on much higher resolutions than on the original Xbox. Microsoft has now announced the game will be joining their lineup of Xbox Game Pass games on October 17! If you haven’t heard about the service before, Xbox Game Pass is a subscription service that offers players access to a large number of digital Xbox One games for a fixed price per month. The game still looks spectacular on Xbox One and plays just as well. It also has a surprising amount of content, including a port of the original Panzer Dragoon! If you have Xbox Game Pass, there’s really no reason not to play one of the best railshooters ever made.