Panzer Dragoon Orta Is Missing from Xbox Game Pass in a Number of Regions

Panzer Dragoon Orta Is Missing from Xbox Game Pass in a Number of Regions
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Published by Draikin in News

As reported in our previous article Panzer Dragoon Orta was supposed to be available on Xbox Game Pass starting October 17th, with many Game Pass subscribers looking forward to playing one of the best SEGA games on the original Xbox. Unfortunately, the game appears to be only included in the Xbox Game Pass in the US, with many people trying to reach out to Microsoft on social media and forums to find out why the game isn’t included in their region, but at the time of writing there’s still been no response from Microsoft. We’ve also reached out to them and we’ll of course post an update if or when we get a response.

The Panzer Dragoon Remake Team Wants to Know If You'd Buy a Physical Copy of the Game

The Panzer Dragoon Remake Team Wants to Know If You'd Buy a Physical Copy of the Game
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Published by Draikin in News

The official Panzer Dragoon: Remake Twitter account has tweeted another poll, this time asking Panzer Dragoon fans if they’d like to see a physical edition for the remake. Curiously, the poll only gives people the option between “S**t up and take my money” and “I’m so broke…”, which kind of suggests they already know the answer. It might be surprising that the question needs to be asked in the first place, but the truth is that digital games are becoming more and more popular. This has long been true for the PC market where digital sales dominate the market, but this year also market the first time digital sales have overtaken physical on Sony’s PS4. Even Nintendo reported that their digital sales earnings have almost doubled in the fiscal year ending March, 2019 and exceeded 100 billion yen for the first time ever, with the share of digital sales growing from 17.3% to 24.8%.

Nonetheless, there’s still a demand for physical games. In recent times, publishers and distributors like Limited Run Games and iam8bit have specialized in teaming up with smaller/indie game studios to offer a limited amount of physical copies of their games, which would otherwise be available as digital only. This introduces its own problems with scalpers trying to buy as many copies of the limited run as possible, only to sell them on eBay later at a far higher price (not dissimilar from what happened to Panzer Dragoon Saga). Hopefully, if Panzer Dragoon: Remake (which is indeed the game’s official name) does get a physical release, it’ll offer enough copies to satisfy the demand!

Panzer Dragoon Remake Team Asks Fans If They Want Old, Remastered or Entirely New Sounds

Panzer Dragoon Remake Team Asks Fans If They Want Old, Remastered or Entirely New Sounds
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Published by Draikin in News

The official Panzer Dragoon Remake Twitter account has started a new poll, asking fans which sounds they would prefer to hear in the remake. The three possible options are “original sounds”, “remastered sounds” or “entirely new sound”.

It’s certainly not an easy question to answer as we of course don’t know how good a remaster or entirely new work would actually sound. As a result, a lot of the replies to the tweet are asking the team to include multiple options in the remake. Being able to switch to the original soundtrack would certainly be a nice option to have even if they decide to remaster or remake the audio. Personally, and that’s wishful thinking, I’d think the ideal scenario would be for the game to offer a choice between the original soundtrack and a new one by Saori Kobayashi! You have another six days to make your own voice heard, so be sure to share your opinion!

Panzer Dragoon Orta Joins Xbox Game Pass Lineup!

Panzer Dragoon Orta Joins Xbox Game Pass Lineup!
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Published by Draikin in News

As you may already know, Panzer Dragoon Orta was made backwards compatible on Xbox One a while ago, allowing the game to run on much higher resolutions than on the original Xbox. Microsoft has now announced the game will be joining their lineup of Xbox Game Pass games on October 17! If you haven’t heard about the service before, Xbox Game Pass is a subscription service that offers players access to a large number of digital Xbox One games for a fixed price per month. The game still looks spectacular on Xbox One and plays just as well. It also has a surprising amount of content, including a port of the original Panzer Dragoon! If you have Xbox Game Pass, there’s really no reason not to play one of the best railshooters ever made.

Video Footage of Saori Kobayashi's Live Concert at MAGWest 2019

Video Footage of Saori Kobayashi's Live Concert at MAGWest 2019
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Published by Draikin in News

As we reported previously, Saori Kobayashi was present at MAGWest for a live concert of some of her Panzer Dragoon Saga and Terra Magica music. She was joined by special guests @Stemage, @RoninOpF and Michelle Dreyband. Over on Twitter, Patrick Kulikowski tweeted two videos of the concert. Stemage also tweeted this photo during their rehearsal earlier, and this nice group selfie after the concert! Our thanks to Patrick and Stemage for the uploads, and also to Stemage for allowing us to use the group photo in this article’s header.

Panzer Dragoon: Remake at Tokyo Game Show 2019

Panzer Dragoon: Remake at Tokyo Game Show 2019
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Published by Solo Wing in News

Tokyo Game Show is upon us, and with it more Panzer Dragoon: Remake footage from Forever Entertainment’s booth. Thanks to Wildman for capturing this close up footage:

On Twitter, Benjamin (CEO of TA Publishing, subsidiary of Forever Entertainment) also replied to tweets from Wildman regarding the game, clarifying that the game is still very much a work-in-progress and many of the flaws mentioned by Wildman will be corrected in their next development version.

And the photo displayed here? It’s of none other than original Panzer Dragoon creator Yukio Futatsugi together with members of the remake team (original tweet). They’ve also linked to a photo of them having dinner and with Panzer Dragoon Saga composer Saori Kobayashi.

Panzer Dragoon World Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume

Panzer Dragoon World Interviews Panzer Dragoon: Remake Producer Benjamin Anseaume
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Published by Solo Wing in News

Panzer Dragoon World has released a translation of his interview with Benjamin Anseaume regarding the upcoming Panzer Dragoon: Remake. There’s also a shorter interview with John Linneman of Digital Foundry at the end of the video about their technical analysis of the series.

The interview covers a number of fan questions relating to the remake. While there isn’t a lot of new information that Benjamin Anseaume could reveal, there’s a good discussion in the middle of the interview about what a Panzer Dragoon Saga remake might entail. Forever Entertainment’s priority and focus is, and always has been, to focus on remaking the first two Panzer games, as Saga would be enormous undertaking for a small studio. But it’s not outside the realm of possibility for the RPG conclusion to the Saturn trilogy to be remade in the future.

In other news, the latest Forever Entertainment email newsletter confirms that they will be visiting Tokyo Game Show 2019, where Panzer Dragoon: Remake will be presented/playable. We’ll know soon if that means more news to report as Tokyo Game Show takes place on September the 12th until the 15th, mere days away.

Off-screen Footage of Panzer Dragoon Remake at Gamescom 2019 Shows First Level and Boss Battle

Off-screen Footage of Panzer Dragoon Remake at Gamescom 2019 Shows First Level and Boss Battle
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Published by Draikin in News

The first off-screen footage of the Panzer Dragoon Remake demo, currently playable at Gamescom 2019, has surfaced online, courtesy of Gaming Boulevard.

The video gives us a closer look at the remake’s reimagining of the original level, which now takes place in a more dense area filled with rock formations and ancient ruins. We also get to see the start of the first boss battle this time around, and it appears to be a faithful reproduction of that battle in the original game. It’s difficult to say for sure but the water of the lake also appears bluer in this demo version of the game, compared to what we’ve previously seen in the game’s original trailer.

Panzer Dragoon: Remake Demo is Playable at Gamescom

Panzer Dragoon: Remake Demo is Playable at Gamescom
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Published by Solo Wing in News

The official Panzer Dragoon: Remake Twitter channel has tweeted the following:

Ready to test it? Panzer Dragoon: Remake demo is waiting for you on Nintendo (Hall 9) or on our booth Hall 4.2/ B046 🎮🤩 #gamescom2019

There’s also a short video clip of the Forever Entertainment booth being set up.

We’ll have more information about what the demo consists of as that information arrives.

Interviews with Panzer Dragoon: Remake Producer Benjamin Anseaume

Interviews with Panzer Dragoon: Remake Producer Benjamin Anseaume
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Published by Solo Wing in News

Although slightly old news now, the podcast SEGA Saturn, Shiro! recently interviewed Benjamin Anseaume (producer of the upcoming Panzer Dragoon: Remake). Listen to Season 3, Episode 8. The podcast doesn’t reveal too much more information, although we do learn that there’ll be two versions of the soundtrack, the classic version from Yoshitaka Azuma, and a new version.

There’s also an interview with Benjamin Anseaume from Fragments of Silicon which I unfortunately haven’t had the chance to listen to yet, however Discord member KamerzystaKarol provided this nice summary of some of the points made:

  • They started working on Panzer Dragoon II Zwei and plan to “finish it next year”
  • There will be new modes
  • It definitely won’t be $60; the price will reflect the length of the game
  • The game is being built in Unity
  • It’s not necessarily Switch only, but no other platforms have been announced
  • There are plans to utilise the Switch’s HD Rumble and Gyro controls
  • Re-confirmation that both remakes will get physical releases
  • The first remake will be 720p portable, 1080p docked
  • The speed of the game was tweaked; now runs much faster than what we saw during Nintendo E3 Direct
  • It’s possible that the game might be at Gamescom (but no info on if it will be playable)
  • More info “in the upcoming weeks”

With Gamescom almost upon us, no doubt we’ll be learning more concrete information about Panzer Dragoon: Remake very soon.

Takashi Iwade, Panzer Dragoon Saga Enemy Designer, Has Passed Away

Takashi Iwade, Panzer Dragoon Saga Enemy Designer, Has Passed Away
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Published by Solo Wing in News

Unfortunately we’ve just learned some sad news. Panzer Dragoon artist Takashi Iwade has passed away. James Mielke reports:

It is with great sadness to myself, his many friends on the various close-knit Panzer Dragoon teams (and current SEGA colleagues of course), and most of all his heartbroken family, that after a brief illness Iwade-san suddenly passed away last week. It goes without saying that he leaves us far too soon.

Iwade-san, thank you for everything you shared with me in our brief time knowing each other. It has been an honor to know you.

You can read the full post on James Mielke’s Instagram where he talks about meeting Iwade-san while interviewing for his Polygon article last year.

As you can see from his MobyGames profile, Takashi Iwade worked all four of the mainline Panzer Dragoon games, and the Sega Ages 2500 version of Panzer Dragoon, taking the role of art director in Panzer Dragoon Orta. Our condolences to Iwade’s friends and family, and of course this is big loss for the Panzer Dragoon community as a whole.

Panzer Dragoon Saga Composer Saori Kobayashi Will Be at MAGWest 2019

Panzer Dragoon Saga Composer Saori Kobayashi Will Be at MAGWest 2019
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Published by Solo Wing in News

MAGWest has tweeted the following:

We’re excited to welcome video game composer and pianist Saori Kobayashi to MAGWest! You may recognize her from such works as Panzer Dragoon Saga for Sega Saturn, as well as her solo album, Terra Magica. magwest.org/guests

MAGWest promises free-play arcades/consoles and unlimited concerts for the weekend of September 13-15 at the DoubleTree Hilton in San Jose, CA.

Panzer Dragoon: Saturn vs PC vs Xbox vs PlayStation 2 Comparison

Panzer Dragoon: Saturn vs PC vs Xbox vs PlayStation 2 Comparison
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Published by Solo Wing in News

YouTube user Kelphelp has created a nice comparison video comparing the four versions of Panzer Dragoon (going on five).

What do you think is the best version of Panzer Dragoon? Let us know in the comments on Twitter/Facebook, Discord, or on our forum.

Galerider: Free to Fly Edition is Heading to iOS on July 11

Galerider: Free to Fly Edition is Heading to iOS on July 11
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Published by Solo Wing in News

Orion Arts, the developer behind the Panzer-esque mobile game Galerider, has announced a new “free to fly” version of the game, set to be released on July 11. Galerider: Free to Fly will include the first two levels of the game at no cost and will be available on the App Store. The premium version of the game containing the complete experience will continue to sell for US$1.99.

The full game is already available on iOS12 devices (including newer iPods) in various regions; it’s expected that Galerider: Free to Fly will be available on the same platforms and regions, but we’ll post more details as they become available. Further information is available on The Geekiary.

NWRTV Interviews Zbigniew Debicki; Panzer Dragoon Zwei: Remake Confirmed For Switch

NWRTV Interviews Zbigniew Debicki; Panzer Dragoon Zwei: Remake Confirmed For Switch
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Published by Solo Wing in News

Nintendo World Report TV has interviewed Zbigniew Debicki, the CEO of Forever Entertainment, regarding the upcoming Panzer Dragoon: Remake.

Maybe it’s Sega Saturn Sunday at NWR because now we have a preview for Panzer Dragoon. We spoke with the CEO of Forever Entertainment & learned more about the PD remake on Switch. In addition, we can confirm Panzer Dragoon II Zwei is also coming to Switch.

Some points from the video:

  • Panzer Dragoon: Remake has been in development for around a year.
  • The game will have classic and modern modes; modern mode adds checkpoints throughout the levels.
  • The biggest challenge is living up to the legacy of the series (the lore, story, world, and specific environments).
  • Forever Entertainment intend to make the gameplay 1 to 1 with the original games.
  • The source code from the original was not used; this is a remake from scratch.
  • The game’s soundtrack is a secret… for now.
  • Debicki has all the consoles, but prefers to play on Switch because he is always on the go.
  • Panzer Dragoon II Zwei: Remake is also coming to Nintendo Switch.
  • Would Forever Entertainment be interested in working on a remake of Panzer Dragoon Saga? “I cannot comment on that now”.
  • No comment on whether he’s talked with Futatsugi or other Team Andromeda members about the game.

Panzer Dragoon: Remake Odds and Ends Following E3 2019

Panzer Dragoon: Remake Odds and Ends Following E3 2019
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Published by Solo Wing in News

I’ve gathered up a few articles/media covering the upcoming remake of Panzer Dragoon, based on the footage that was shown at E3 2019.

First up, Digital Foundry has posted a quick technical analysis of the remake’s E3 trailer in one of their recent videos. The Panzer Dragoon: Remake analysis starts at 6:51.

Forever Entertainment have released a slideshow of their post-E3 presentation. Here they look back on the media coverage and reactions on their E3 Panzer Dragoon Remake trailer. Most of the presentation is in Polish, but with accompanying visuals.

Monika Ginter from Forever Entertainment has also confirmed that a physical version of Panzer Dragoon: Remake is coming, but no further details are currently available (or news on platforms besides Switch).

A recent entry from Polish blog Strefain goes into more detail about the development of the game, including that the remake of Panzer Dragoon II Zwei is already in pre-production. We’ll have more news in this area as it arrives.

There’s also a new interview by USGamer with the creator of the original Panzer Dragoon series, Yukio Futatsugi. His stance on a new Panzer Dragoon release is basically that if it’s just copying the work, it’s something he’s already done and he wouldn’t need to make a new one. Futatsugi acknowledges he’d need to integrate “modern trends” into any new Panzer release, so it would end up being a different kind of game. Although part of him thinks that maybe he doesn’t need to make a new Panzer Dragoon, he’d says it would be nice to create something that features the unique world and look of the original games.

TA Publishing Responds to Fan Feedback on the Panzer Dragoon Remake E3 Footage

TA Publishing Responds to Fan Feedback on the Panzer Dragoon Remake E3 Footage
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Published by Solo Wing in News

Since Panzer Dragoon: Remake was unveiled to the world at E3 2019, fans have posted a wide range of reactions to the game. Although much of the feedback has been positive, some of us who have followed the series for years have been less certain about aspects of the remake. Benjamin Anseaume, Head of Publishing and Associate at TA Publishing (a subsidiary of Forever Entertainment) has posted a series of tweets responding to the feedback:

We got a lot of feedback on the trailer and the gameplay video, that’s awesome. I can’t reply to everyone but just few insights. Small thread ⬇️

Please keep in mind that, while hardcore fans are extremely important for us, our goal is also to increase the audience of the game, if we want to see more Panzer games. We have to re-imagine a game which is 25 years old and had some limitations back then.

We will have to make choices, about gameplay and art direction. And there are many people involved with their own opinion at Forever, MegaPixel Studio, TA Publishing and of course Sega 🙂

Something else is extremely important: trying to get some distance with our nostalgia, because something we loved back then may be not possible anymore.

We had some feedback saying that we should remove backgrounds elements because in the original game it was only a big sea with almost nothing, but it can’t be our direction, as players request nice and detailed backgrounds today.

Lastly, I want to ensure you all that we are doing our best, and we may be able to communicate some great news in the upcoming weeks for you, old fans 😉

Anyway, thank you for you support guys, past three days have been crazy, and full of emotions, the Panzer Dragoon community is the greatest and we are starting an awesome journey together!

Although we may not agree with everything said here, we’re certainly glad that the various parties involved in bringing the remake to life are listening what has been said. If you’d like your voice to be heard, be sure to comment over on the Forever Entertainment Discord server.

Fans Throughout the World React to the Long Awaited Return of Panzer Dragoon

Fans Throughout the World React to the Long Awaited Return of Panzer Dragoon
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Published by Solo Wing in News

Panzer Dragoon is back with a roar, and fans across the globe have shared their reactions. Warning, language in the following video may not be considered appropriate for work. ;)

Fans also continue to share their responses and feedback over on the official Forever Entertainment Discord server. You can also find some discussion from long time fans on our own forum and Discord server.

Forever Entertainment have also confirmed that the pictures of physical copies of Panzer Dragoon: Remake, such as this Nintendo Switch case, are fake. No physical version has been confirmed.

Second Panzer Dragoon Remake Trailer and Screenshots

Second Panzer Dragoon Remake Trailer and Screenshots
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Published by Solo Wing in News

For those who haven’t seen it yet, there’s a second trailer of Panzer Dragoon: Remake showing more gameplay footage from the first episode:

I’ve also uploaded the nine pre-release screenshots of the game to Panzer Dragoon Legacy:

Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot Panzer Dragoon: Remake Pre-Release Screenshot

Remember, if you have feedback about the upcoming remake, now is the time to let Forever Entertainment know, before the game is finalised. You can send feedback to the developers over on their Discord channel.

Panzer Dragoon Remake Receives First Trailer, Heading to Nintendo Switch This Winter!

Panzer Dragoon Remake Receives First Trailer, Heading to Nintendo Switch This Winter!
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Published by Draikin in News

During the latest Nintendo Direct E3 2019, Forever Entertainment has revealed the first trailer for its upcoming remake of the original Panzer Dragoon. Scheduled for a release this winter on the Nintendo Switch, the game has received a considerable overhaul in terms of graphics and looks a lot more colorful than the original game. The trailer shows footage from the first level of the game, including the boss fight. We’ll update the article as more information is made available, but for now you can watch the trailer below!

The official website can be found here. There’s also an official Twitter channel. For now there’s no information about the game heading to other platforms besides the Nintendo Switch.

How Panzer Dragoon Defined the Sega Saturn Era

How Panzer Dragoon Defined the Sega Saturn Era
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Published by Solo Wing in News

Chris Kohler from Kotaku has published a new article titled How Panzer Dragoon Defined The Sega Saturn Era which looks at how the series and the Saturn hardware went hand-in-hand. Although repeating much information from the GDC talk, it’s still an interesting read for those of us who like to learn about the development of the Saturn Panzer Dragoon games. In particular, Yukio Futatsugi wanted to make a game that specifically didn’t use pre-rendered backgrounds (in contrast to Panzer Dragoon Saga’s competitor, Final Fantasy VII):

Futatsugi said that the design of Panzer Dragoon Saga wasn’t specifically a reaction to Final Fantasy VII, but rather, the realization of a challenge that he already had wanted to tackle: making a role-playing game using only 3D graphics, with no 2D sprites or pre-rendered backgrounds. “I really hate rendered graphics. It just doesn’t feel consistent,” he said. “But if you make everything in 3D, whether you’re looking at the movies or playing the game, everything fits together in a good way.”

In the GDC Q&A, Futatsugi hinted that the missing source code for Panzer Dragoon Saga may have been discovered somewhere, at some point. In this new Kotaku article, Futatsugi has expressed interest “something new” happening with the Panzer Dragoon series, particularly if the upcoming remakes of Panzer Dragoon and Panzer Dragoon II Zwei sell well. “I’d be lying if I said there wasn’t a part of me considering approaching Sega for the license to Panzer Dragoon.” Of course, if he does eventually get to make another Panzer Dragoon game - either a remake of Saga or a brand new adventure - it would likely be developed using a modern game engine.

Panzer Dragoon Classic Game Postmortem at GDC 2019 Now Available on YouTube

Panzer Dragoon Classic Game Postmortem at GDC 2019 Now Available on YouTube
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Published by Draikin in News

The official GDC YouTube channel has uploaded the entire Panzer Dragoon Classic Game Postmortem talk, where Yukio Futatsugi and Kentaro Yoshida looked back on the development of the original Panzer Dragoon trilogy. While the most important points were already pointed out in our previous article, there’s plenty of other details in the full video that will no doubt be of interest to the fans. Among them is a question from a fan about the upcoming Panzer Dragoon remakes, to which Yukio Futatsugi replied that they weren’t given word of the remakes and aren’t involved with them, so all they can wish for is that they turn out well. You can view the full video below!

On a side note, it’s perhaps a bit unfortunate that GDC decided to use a Panzer Dragoon Orta image for the video’s thumbnail, as it’s the one mainline Panzer Dragoon game Yukio Futatsugi didn’t work on (and also wasn’t part of the presentation).

Galerider 1.4 Released and My Impressions of the New Content

Galerider 1.4 Released and My Impressions of the New Content
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Published by Solo Wing in News

The folks at Orion Arts have released a new update for Galerider, their Panzer Dragoon-like shooter for iOS.

Version 1.4 includes two new wind drakes that you can ride, and two new areas (comprising of six new stages). To give you an idea of how much new content this update includes, the original version featured three areas (nine stages), about an hour and half of play time. The update’s new content is two thirds the size of the original version, which is very impressive for a free update. I haven’t quite finished all of the new stages yet, but it’s set to offer at least another hour of play time (perhaps more with the increased difficulty level of later stages). Panzer Dragoon fans will appreciate the new desert area especially which further makes Galerider feel like a game that could be a part of the series.

What I particularly appreciated about this update is the addition of iPad support. This means that the game is now playable on wide range of different sized touch-screen devices, from the smaller 4.7-inch iPhones all the way up to the 12.9-inch iPad Pro. I played through some of the stages on a 10.5 inch iPad Pro and it was great being able to see the game’s rich visuals in greater detail. The cloud saves work well too, requiring you to manually upload and download save files from iCloud by pushing a button. I played some of the new stages on my iPhone while out and about, and continued on the larger iPad screen when I arrived home. Galerider is a universal app, so you only have to buy it once to play it on both iPhone and iPad. I know many of you will still be dismayed that the game is still only available on iOS (at this point, there’s no new information on a possible Android version), but given that this game is being made by a small team and both the iPhone and iPad run iOS, the iPad was the next logical step. A step that I’m glad was made.

Major Galerider Update Coming in April (iPad Support, New Content and Features)

Major Galerider Update Coming in April (iPad Support, New Content and Features)
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Published by Solo Wing in News

Daniel Choo from Orion Arts has informed me that a major update will be released for the Panzer-esque shooter in April:

The Galerider team has been hard at work for the past few months and we have some exciting news to share! We have a major update coming soon in April 2019 and here are the highlights:

New Content

  • 2 new realms will be opened to players with a total of 6 new stages
  • 2 new colossal Overbeasts to conquer
  • 2 new Wind Drakes to unlock and ride

New Features

  • Galerider will be playable on iPad
  • Cloud save feature is supported

We are also preparing to release a demo version in tandem with the update. This will allow players to try out the first 2 stages for free!

It’s great to see the game is being actively developed, and expanded to work on the iPad. I played through the game when it was released in October on iPhone and shared my (positive) impressions.

Panzer Dragoon Classic Game Postmortem at GDC 2019

Panzer Dragoon Classic Game Postmortem at GDC 2019
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Published by Solo Wing in News

Yukio Futatsugi and Kentaro Yoshida recently presented a “postmortem” talk on the Saturn Panzer Dragoon games at Game Developers Conference 2019. In a series of tweets, Brandon Sheffield has captured some of the slides from the talk. Key points include:

  • Futatsugi originally chose to make a racing game, but Gale Racer was greenlit first, so he made a shooter instead.
  • An organic dragon was chosen to contrast with the “hard” ship designs found in shooters of the time.
  • The homing laser was added because the original shooting mechanics were tough to aim with.
  • Futatsugi was inspired by the space rail shooter Starblade.
  • Team Andromeda were able to develop the game world and language because the Saturn development kits were behind schedule.
  • Panzer Dragoon’s graphics were a response to the threat of the PlayStation.
  • Panzer Dragoon Zwei’s on-foot sections were designed to accentuate the feeling of flight.
  • The development of Panzer Dragoon Saga has given Futatsugi the most grief in his 25 year career.
  • In Panzer Dragoon Saga, they originally they wanted you “to be able to go anywhere at any time” but realised it was impossible at the time.
  • The tunnel in Zoah was added to hide loading time.
  • For Panzer Dragoon Saga’s FMV sequences, they used a magnetic motion capture system.
  • The development of Panzer Dragoon Saga was delayed by a year.
  • At the time, SEGA had company culture of having employees engage in work that fell outside their fields of specialisation, which allowed Team Andromeda to break new ground.

Further information about the talk can be found on GDC’s website.

A couple of articles have been posted relating to Yukio Futatsugi’s attendance at GDC. A Game Informer article elaborates on how the threat of the PlayStation influenced Panzer Dragoon’s development. According to the article, Futatsugi said:

We rode the train home thinking, ‘What the hell are we going to do about this?’ That’s how much we were thinking about the PlayStation at Sega.

A second article from USgamer talks about the original idea for Panzer Dragoon’s storyline, and it’s even more fourth wall breaking than Panzer Dragoon Saga’s ending.

One idea we had was that the Panzer world, the whole world of Panzer Dragoon itself, was just a dream a salaryman was having. And so eventually the two worlds would start to mingle and mix at certain points. For example [the salaryman would] be riding the Yamanote line in Tokyo, and he’d look out the window and see a dragon flying there. So, we sort of had that idea we were running with, but we eventually gave up on.

Personally I’m glad Panzer Dragoon ended up being more grounded in a single reality than this, but it’s certainly interesting to learn what Futatsugi was originally considering for the game’s storyline.