Panzer Dragoon Saga Disc 4 Secrets
Disc 4 not only contains a number of interesting books about the Panzer Dragoon world, but two extra dragon forms, and some links to the people who helped localise Panzer Dragoon Saga.
- Large Gun Side Quest - Step Three
- More New Gun Parts
- Old Diary, Memory Report and Tower Report 3
- Tobitama Rock Side Quest - Step Three
- Golia Hunter
- Golia Tracker
- Villatuya Fruit
- Red Ruins
- Tower Report 2
- Items in the Seekers’ Stronghold
- Light Wing
- Destroy the Giant Fans in the Valley
- Plasma Swarm
- Solo Wing
“Familiar” Names in the Credits
- Keith Palmer (Producer)
- Chris Lucich (Text Editor and Lead Tester)
- Matt Underwood (Text Editor and Lead Tester)
- Amy Albertson (Tester)
- Sean Doidge (Tester)
- Arnold Feener (Tester)
- Howard Gipson (Tester)
- Jeff Junio (Tester)
- Dermot Lyons (Tester)
- Mike McCollum (Tester)
- Jason Kuo (Special Thanks)
- Eric Hammond (Special Thanks)
- Shuji Utsumi (Special Thanks)
- John Amirkhan (Special Thanks)
- Possible Others
Large Gun Side Quest - Step Three
Edge shops from Jared's store.
When you reach the Seekers’ Stronghold, try going through the purple door on the upper floor of the structure; beyond it you’ll find a shop run by Jared, the shopkeeper from Zoah. If you sold Radgam’s Large Gun to Jared while you were on disc 3, you’ll be able to pick up an Assassin gun part for free at this point; simply talk to Jared and he’ll give it to you. If you didn’t follow the side quest though, you can still buy an Assassin from the shop for 20,000 dynes. Unfortunately the Assassin is strictly worse than the Pulverizer, which you can also buy at this point, so it’s only worth having for the sake of completeness.
More New Gun Parts
You’ll be able to buy three new gun parts at the shop in the Seekers’ Stronghold: the Pulverizer, the Berserk Vampire and the Assassin. The Pulverizer is by far the most useful of the three, and it might be the only one that you need to buy anyway; if you completed a side quest on disc 3 you’ll be able to get a free Assassin from this shop (see above), and you’ll also be able to pick up a free Berserk Vampire later on during this disc.
Old Diary, Memory Report and Tower Report 3
Zadoc the Compiler passes on some literature.
Beyond the green door on the upper floor of the Seekers’ Stronghold is a small library room, where Zadoc the Compiler works. When you first talk to him, he’ll give you a book called the Old Diary; this is a message written by Lundi, the dragon rider from Panzer Dragoon Zwei, which sheds a little more light on the events of that game. After receiving the Old Diary, you’ll be able to ask Zadoc various questions; if you ask him “About the Town of Zoah”, he’ll give you a document called the Memory Report. Finally, if you examine the bookshelves in Zadoc’s room, he’ll also let you take Tower Report 3.
Tobitama Rock Side Quest - Step Three
Receiving a Berserk Vampire.
After you’ve seen the full motion video sequence where Gash explains the Seekers’ true nature, try returning to the Caravan. You’ll notice that the hunters have finally reached the forest, and that An’jou (their leader) has finally returned. You can talk to him by the campfire at night, and he’ll give you a Berserk Vampire gun part as thanks for saving Enkak’s life.
If you return to the Forest of Zoah after defeating the Infested Grig Orig, you’ll be able to encounter golia hunters in the place shown on the map below. The spot is marked by a patch of tall trees and swaying stems, which rise from the forest between the three huge cocoons that lead below the trees. You’ll know if you are in the right spot because (if you have a Telepathy Shard) your radar will change from red to yellow.
Location of the Golia Hunter.
Due to a naming mix-up, a golia hunter is actually referred to as a “golia tracker” during battle; golia trackers are the other kind of rare enemy that can be found in this area. Fans of the series will probably recognise these enemies from Panzer Dragoon Zwei, as a golia was the boss of episode 3 in that game. Oddly enough, this golia is riding one of the huge flat-topped monsters that appeared in episode 6 of the first Panzer Dragoon game, too.
The golia tracker is another kind of rare enemy that can be found if you return to the Forest of Zoah; they’ll ambush you in the yellow danger areas above the huge cocoons, as marked on the map below. Like the other golias, the golia trackers are actually misnamed (as “golia hunters”) during battle. Although golia trackers and golia hunters look fairly different - a golia tracker hangs beneath one of the huge flying monsters from episode 3 of Panzer Dragoon Zwei - they can be defeated in exactly the same way.
Location of the golia tracker.
Obtaining the Villatuya Fruit.
The Villatuya Fruit is another thing that can only be found if you return to the Forest of Zoah after defeating the Infested Grig Orig. If you fly north to just beyond where you encountered that boss, you’ll find a swaying blue plant growing from the trees, which looks similar to the plants from the Garil Desert. The plant is an Access target, so it’ll show up on your radar; Accessing it will cause it to deposit the Villatuya Fruit, which you can collect. This item allows you to fly faster; pressing the
R button normally just makes the dragon roll, but if you do this while carrying the Villatuya Fruit, you’ll reach a fourth speed setting.
As well as the hidden enemies and Villatuya Fruit that you can find if you return to the forest, you’ll also be able to reach the far north of the area above the trees. There, four ancient tunnels lead below the canopy, into the area dubbed the “Red Ruins”. This is the place beyond the locked door in the forest, which you might have noticed earlier; oddly enough, you still don’t have a high enough laser rank to use that door at this stage.
Entering the Red Ruins.
Unlocking the four doors.
The Red Ruins is very reminiscent of the Blue Ruins in the Garil Desert. The area is dominated by a large, flat-topped ruin complex, which has a door on each of its four walls; these doors will be sealed at first, though. In the surrounding forest there are four large rotating artefacts, and if you Break each of these, the corresponding door on the ruin complex will open. There are plenty of items scattered around the area too, so collect them all as you explore.
Once you’ve unlocked the doors of the ruin, if you enter the southern door, you’ll find a relic that has a Caution warning; Access it, and Access the identical relic beyond the eastern door. This will cause the central part of the ruin to raise up from the earth, and it has a portal that you can enter.
Access these two ruins to raise the central ruin.
Door to the Blue Ruins.
If you go into this raised ruin, you’ll actually come out at the Blue Ruins in the Garil Desert; unlike your previous visit to the desert though, it will be night time, with a pleasant starry sky above. Strangely enough, there’s apparently nothing special to be found in the desert at night, so it’s slightly odd that the Red Ruins leads you here. There are some other minor differences in the night desert, too: no monsters will ambush you, there are no worms in the Worm Lair, and the “Green Oasis” is renamed the “Dead Oasis”.
The door to the Red Ruins.
The Garil Desert at night.
Tower Report 2
After the full motion video sequence showing the Seeker funeral, where Edge and Azel resolve to return to the Tower, go and visit Zadoc in his library. If you talk to him, he’ll give you Tower Report 2, which describes the interior of the active Tower.
Items in the Seekers’ Stronghold
Also after the Seeker funeral, when the stronghold itself is more or less deserted, you’ll be able to pick up a few items that the Seekers have left behind. If you enter the medical room on the lower floor of the structure and examine the shelves, you’ll discover three Gem Lenses and two Speed Chips. (Thanks go to DamonD for this info.)
You’ll be able to pick up D Unit 11 and D Unit 12 during your descent through the Tower, which should be the only D Units you’re missing; once you possess all twelve D Units, your dragon will evolve into the hidden Light Wing form. In case you’ve missed any of the D Units, a list of their locations follows; half of them aren’t really hidden, but the ones that are hard to find are covered elsewhere in this guide.
- D Unit 01
- Above Excavation Site (Conana’s Nest)
- D Unit 02
- Valley (Canyon Deep Gulch)
- D Unit 03
- Garil Desert (Worm Lair)
- D Unit 04
- Garil Desert (Blue Ruins)
- D Unit 05
- Uru (Sunken Southern Ruins)
- D Unit 06
- Uru (Deep North)
- D Unit 07
- Underground Ruins of Uru (B2F North)
- D Unit 08
- Underground Ruins of Uru (B4F)
- D Unit 09
- Forest of Zoah (Inside the Forest of Zoah)
- D Unit 10
- Forest of Zoah (Inside the Forest of Zoah)
- D Unit 11
- The Tower (14F North)
- D Unit 12
- The Tower (14F North)
(For each D Unit you collect, a segment will be added to the stylised picture on your pause-menu, which ends up being a picture of the Light Wing.)
The Light Wing inside the Tower.
The ultimate form of dragon?
Unlike the normal dragon models, the Light Wing doesn’t have separate forms for Normal Class, Attack Class, Spiritual Class, Defense Class and Agility Class, but instead it acts as if it belongs to every Class simultaneously. It has access to all of the Classes’ unique Full-Gauge berserk techniques, such as Healing Wing and Assault Wing, and it also has all of their unique full-gauge abilities, such as HP replenishment and the Counterattack. Most importantly though, the Light Wing has a laser rank of #6, which will let you do a few new things outside of the Tower.
Destroy the Giant Fans in the Valley
If you return to Excavation Site #4 in the Valley with a laser rank of #6, you’ll be able to Break the giant fans in the north of the area. This doesn’t achieve anything particularly impressive, but the fans do contain many items.
Destroying the shipwreck.
If you return to the Worm Lair in the Garil Desert, your laser rank of #6 will allow you to Break your way into the ruined ship, which you might have noticed earlier in the game; it’s in the centre of the area, half-buried beneath the sand. Inside you’ll find a small secret area that contains the Plasma Swarm, which should be your fifth (and final) Extra Class berserk technique.
When you’ve both transformed your dragon into the Light Wing and collected the Dragon Crest from Shelcoof, return to the Red Ruins in the Forest of Zoah. In the north-western chamber of the main ruin complex, you’ll notice that there is an empty pedestal with a Caution warning, which matches a pedestal in the next room. The other pedestal holds a Dragon Crest, and if you Access the empty pedestal, you’ll place your matching Dragon Crest on it; when you do this, the dragon pup will merge with your dragon, causing it to evolve into the final dragon model: the Solo Wing.
The final dragon form, the Solo Wing.
Solo Wing Normal Class
Unlike the Light Wing, the Solo Wing doesn’t have the benefits of all five Classes simultaneously; it can morph into the Normal, Attack, Spiritual, Defense, and Agility Classes as normal. The Solo Wing doesn’t have a higher Laser Rank than the Light Wing, either; its Laser Rank is still #6.
Solo Wing Attack Class
Solo Wing Spiritual Class
Interestingly enough, the Solo Wing’s different Class forms are actually dragon forms from the previous Panzer Dragoon games. Its Normal Class form looks like the Blue Dragon from the first Panzer Dragoon (which was also the dragon’s final form in Panzer Dragoon Zwei), and its Spiritual Class form looks like the Dark Dragon, also from Panzer Dragoon. The Solo Wing’s Attack Class, Defense Class and Agility Class forms look like the Windrider, Brigadewing and Skydart respectively, all of which appeared in Panzer Dragoon Zwei.
Solo Wing Defense Class
Solo Wing Agility Class
“Familiar” Names in the Credits
When you reach the credits sequence at the end of the game, you’ll probably notice that several of the names (belonging to people who worked on the localisation and production of the Western version of Panzer Dragoon Saga) look pretty familiar. This is because many of those names were sneaked into the game itself; numerous items, enemies and places in Panzer Dragoon Saga are named after the people who helped the game to reach our shores. Following is a complete list of what these namesakes are, and where they can be found in the game; bear in mind that some of these names could potentially be coincidences, though.
Keith Palmer (Producer)
If you complete a side quest during disc 2, you can obtain a hidden item called the Palmer Amulet.
Chris Lucich (Text Editor and Lead Tester)
In the Underground Ruins of Uru, two of the most common monsters are the “Lucich” and the “Winged Lucich”.
Matt Underwood (Text Editor and Lead Tester)
According to the text in the “Defeated Enemies” gallery, the hidden sand mite enemies were “discovered by a hunter named Underwood”.
Amy Albertson (Tester)
There is an item called the Albertson Fan.
Sean Doidge (Tester)
At most of your campsites, you’ll notice that a brown bag rests on the ground. If you examine it from afar, you’ll be told that it is “a Doidge Bag for camping”.
Arnold Feener (Tester)
There is an item called Feener Armor.
Howard Gipson (Tester)
There is an item called a Gipson Lens.
Jeff Junio (Tester)
At the Caravan, the coolias have a food trough behind the yellow tents. If you examine the trough up close, you’ll be told that the food “looks like Junio Seeds . . . not a good food for the Coolia”.
Dermot Lyons (Tester)
Probably the most bizarre place in the whole game is Dermot’s Ranch, one of the hidden Box Game areas.
Mike McCollum (Tester)
While you’re at your campsite during the daytime, the campfire will be unlit. If you examine it up close, you’ll be told that “the McCollum wood burned well”.
Jason Kuo (Special Thanks)
In the Garil Desert, you can find a hidden item called Kuo Pollen.
Eric Hammond (Special Thanks)
In Zoah’s Holy District, there is a group of trees to the left of Boaz’s storehouse. If you examine them from afar, you’ll be told that “the Hammond Fruit is almost ripe”.
Shuji Utsumi (Special Thanks)
In Zoah’s Liberal District, there are some bushes opposite the front door of Juba’s bar. If you examine them from afar, you’ll be told that “the Utsumi Fruit is almost ripe”.
John Amirkhan (Special Thanks)
There is a hidden item called the Amirkhan Ring.
It seems vaguely possible that the names “dyne” and “Stolarium” were inspired by the names of Undyne Stafford and Bernie Stolar respectively; Stafford was the game’s marketing coordinator, and Stolar received a “special thanks” mention. These names could simply be a coincidence, though.
Also, the name and description text for an item called “Ascuncion Meat” both exist in the game’s code, and one of the game’s testers was called Lorne Asuncion. This item appears to have been cut from the final version of the game though, which is presumably why the spelling mistake in its name (the extra “c”) went uncorrected.